public virtual void SetSprite(Spriter spriter, SpriterFolder folder, SpriterFile file, TSprite sprite)
        {
            IAssetProvider <TSprite> provider = SpriteProviders.GetOrCreate(spriter);

            provider.Set(folder.Id, file.Id, sprite);
        }
        public virtual IAssetProvider <TSprite> GetSpriteProvider(SpriterEntity entity)
        {
            DefaultAssetProvider <TSprite> provider = SpriteProviders.GetOrCreate(entity.Spriter);

            return(new DefaultAssetProvider <TSprite>(provider.AssetMappings));
        }