public UndoSpritesetExchangeLayer(SpriteEditor Editor, SpriteProject Project, int LayerIndex1, int LayerIndex2) { this.Editor = Editor; this.Project = Project; this.LayerIndex1 = LayerIndex1; this.LayerIndex2 = LayerIndex2; }
public UndoSpritesetRemoveLayer(SpriteEditor Editor, SpriteProject Project, int LayerIndex) { this.Editor = Editor; this.Project = Project; RemovedLayer = Project.SpriteLayers[LayerIndex]; this.LayerIndex = LayerIndex; }
public override bool HandleImport(SpriteProject Project, SpriteEditor Editor) { string filename; if (!Editor.OpenFile("Import Sprites from Image", RetroDevStudio.Types.Constants.FILEFILTER_IMAGE_FILES, out filename)) { return(false); } GR.Image.FastImage spriteImage; var mcSettings = new ColorSettings(Project.Colors); var importType = Types.GraphicType.SPRITES; if (Project.Mode == SpriteProject.SpriteProjectMode.MEGA65_16_X_21_16_COLORS) { importType = GraphicType.SPRITES_16_COLORS; } bool pasteAsBlock = false; if (!Core.MainForm.ImportImage(filename, null, importType, mcSettings, out spriteImage, out mcSettings, out pasteAsBlock)) { return(false); } Project.Colors.BackgroundColor = mcSettings.BackgroundColor; Project.Colors.MultiColor1 = mcSettings.MultiColor1; Project.Colors.MultiColor2 = mcSettings.MultiColor2; if (mcSettings.Palettes.Count > Project.Colors.Palettes.Count) { // a palette was imported! Project.Colors.Palettes.Add(mcSettings.Palettes[mcSettings.Palettes.Count - 1]); } Editor.ChangeColorSettingsDialog(); int currentSpriteIndex = 0; int curX = 0; int curY = 0; while (curY + Editor.m_SpriteHeight <= spriteImage.Height) { //DocumentInfo.UndoManager.AddUndoTask( new Undo.UndoSpritesetSpriteChange( this, Project, currentSpriteIndex ), firstUndoStep ); Editor.ImportSprite(spriteImage.GetImage(curX, curY, Editor.m_SpriteWidth, Editor.m_SpriteHeight) as GR.Image.FastImage, currentSpriteIndex); Editor.SpriteChanged(currentSpriteIndex); ++currentSpriteIndex; curX += Editor.m_SpriteWidth; if (curX >= spriteImage.Width) { curX = 0; curY += Editor.m_SpriteHeight; } } return(true); }
public UndoSpritesetValuesChange(SpriteEditor Editor, SpriteProject Project) { this.Editor = Editor; this.Project = Project; Mode = Project.Mode; Colors = new ColorSettings(Project.Colors); }
public UndoSpritesetValuesChange(SpriteEditor Editor, SpriteProject Project) { this.Editor = Editor; this.Project = Project; BGColor = Project.BackgroundColor; MultiColor1 = Project.MultiColor1; MultiColor2 = Project.MultiColor2; }
public UndoSpritesetSpriteChange(SpriteEditor Editor, SpriteProject Project, int SpriteIndex) { this.Editor = Editor; this.Project = Project; this.SpriteIndex = SpriteIndex; ActivePalette = Project.Sprites[SpriteIndex].Tile.Colors.ActivePalette; Sprite = new SpriteProject.SpriteData(Project.Sprites[SpriteIndex]); }
public override bool HandleImport(SpriteProject Project, SpriteEditor Editor) { string filename; if (!Editor.OpenFile("Open sprite file", Types.Constants.FILEFILTER_SPRITE + Types.Constants.FILEFILTER_SPRITE_SPRITEPAD + Types.Constants.FILEFILTER_ALL, out filename)) { return(false); } return(Editor.ImportSprites(filename, true, true)); }
public UndoSpritesetSpriteChange(SpriteEditor Editor, SpriteProject Project, int SpriteIndex) { this.Editor = Editor; this.Project = Project; this.SpriteIndex = SpriteIndex; Sprite = new SpriteProject.SpriteData(); Sprite.Color = Project.Sprites[SpriteIndex].Color; Sprite.Data = new GR.Memory.ByteBuffer(Project.Sprites[SpriteIndex].Data); Sprite.Multicolor = Project.Sprites[SpriteIndex].Multicolor; }
public override bool HandleImport(SpriteProject CharSet, SpriteEditor Editor) { var data = Util.FromASMData(editInput.Text); if (data == null) { return(false); } Editor.ImportFromData(data); return(true); }
public override bool HandleImport(SpriteProject CharSet, SpriteEditor Editor) { string binaryText = editInput.Text.Replace(" ", "").Replace("\r", "").Replace("\n", ""); GR.Memory.ByteBuffer data = new GR.Memory.ByteBuffer(binaryText); if (data == null) { return(false); } Editor.ImportFromData(data); return(true); }
public override bool HandleImport(SpriteProject Project, SpriteEditor Editor) { ByteBuffer data; if (checkHexData.Checked) { data = Util.FromBASICHex(editInput.Text); } else { data = Util.FromBASIC(editInput.Text); } Editor.ImportFromData(data); return(true); }
public UndoSpritesetAddLayer(SpriteEditor Editor, SpriteProject Project, int LayerIndex) { this.Editor = Editor; this.Project = Project; this.LayerIndex = LayerIndex; }
public virtual bool HandleImport(SpriteProject Project, SpriteEditor Editor) { return(false); }