public Player(Level level) : base(level) { animController = new GFX.AnimationController(Program.Instance.TextureManager.SpazStanding); animController.Start(100, GFX.AnimationLoop.Loop); source = animController; drawingArea = new Rectangle(0, 0, 40, 50); position = new Vector2(0, 428); collisionArea = new Rectangle(0, 0, 40, 50); mask = SpriteMask.FromTexture(this, Program.Instance.TextureManager.rabbitmask); }