Esempio n. 1
0
 private void SetPathSprites()
 {
     Sprite[] tiles = SpriteList.GetPathSprite(path);
     if (path != PathType.CLASSIC)
     {
         Debug.Log(floors.Length);
         foreach (FloorManager floor in floors)
         {
             for (int i = 0; i < floor.Rows; i++)
             {
                 for (int j = 0; j < floor.Columns; j++)
                 {
                     bool   isRowEven = (i % 2 == 0);
                     bool   isColEven = (j % 2 == 0);
                     Sprite tile      = null;
                     if (isRowEven)
                     {
                         if (isColEven)
                         {
                             tile = tiles[TOP_LEFT];
                         }
                         else
                         {
                             tile = tiles[TOP_RIGHT];
                         }
                     }
                     else
                     {
                         if (isColEven)
                         {
                             tile = tiles[BOT_LEFT];
                         }
                         else
                         {
                             tile = tiles[BOT_RIGHT];
                         }
                     }
                     SetTileSprite(floor, tile, i, j);
                 }
             }
         }
     }
 }