Esempio n. 1
0
 /// <summary>
 /// 设置我自己 的数据显示
 /// </summary>
 /// <param name="level"></param>
 /// <param name="data"></param>
 /// <param name="type"></param>
 private void SetMyUIData(int level, UserInfo data, int type)
 {
     MeNameText.text    = data.Nickname;
     MeHeadImage.sprite = SpriteHelper.GetPlayerHeadSpriteName(data.HeadId);
     if (level < 4)
     {
         MeRankNumberText.text = "";
         RankLevelImg.gameObject.SetActive(true);
         RankLevelImg.sprite = SpriteHelper.GetSprite("rankatlas", $"rank2_{level}");
         RankLevelImg.SetNativeSize();
     }
     else
     {
         MeRankNumberText.gameObject.SetActive(true);
         MeRankNumberText.text = level.ToString();
     }
     if (type == 1)
     {
         TipsText.text   = "拥有金币";
         MeGoldText.text = GameHelper.ConvertCoinToString(data.Gold);
     }
     else
     {
         TipsText.text   = "今日赢金";
         MeGoldText.text = GameHelper.ConvertCoinToString(data.Score);
     }
 }
Esempio n. 2
0
        /// <summary>
        /// 今日盈利按钮
        /// </summary>
        private async void OnClickProfitBtn()
        {
            SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);
            TableBtn.SetActive(false);
            RankLevelImg.gameObject.SetActive(false);
            RecyleRankItem();
            bool isMe = false;
            await Task.Delay(1);

            if (_resp != null)
            {
                _NoData.SetActive(_resp.IncomeList.Count == 0);
                for (int i = 0; i < _resp.IncomeList.Count; i++)
                {
                    CreateRrankListsItem(_resp.IncomeList[i], 2);
                    if (_resp.IncomeList[i].PlayerId == UserDataHelper.UserInfo.PlayerId)
                    {
                        SetMyUIData(i + 1, _resp.IncomeList[i], 2);
                        isMe = true;
                    }
                }
            }
            if (!isMe)
            {
                MeRankNumberText.text = "";
                RankLevelImg.gameObject.SetActive(true);
                RankLevelImg.sprite = SpriteHelper.GetSprite("rankatlas", $"rank2_weishangbang");
                RankLevelImg.SetNativeSize();
                MeNameText.text    = UserDataHelper.UserInfo.Nickname;
                MeGoldText.text    = "0";
                TipsText.text      = "今日赢金";
                MeHeadImage.sprite = SpriteHelper.GetPlayerHeadSpriteName(UserDataHelper.UserInfo.HeadId);
            }
        }
Esempio n. 3
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        /// <summary>
        /// 设置数据   type 1-金币,2-收益
        /// </summary>
        /// <param name="parent"></param>
        /// <param name="level"></param>
        /// <param name="info"></param>
        /// <param name="type"></param>
        public void SetRankItemData(Transform parent, int level, UserInfo info, int type)
        {
            this.GameObject.transform.SetParent(parent);
            this.GameObject.transform.localScale = Vector3.one;
            if (level < 4)
            {
                RankLevelImg.gameObject.SetActive(true);
                RankLevelImg.sprite = SpriteHelper.GetSprite("rankatlas", $"rank2_{level}");
                RankLevelImg.SetNativeSize();
            }
            else
            {
                RankLevelImg.gameObject.SetActive(false);
            }
            RankLevelTxt.text = level > 3 ? level.ToString() : "";

            PlayerNameTxt.text = info.Nickname;
            PortraitImg.sprite = SpriteHelper.GetPlayerHeadSpriteName(info.HeadId);
            if (type == 1)
            {
                TipsText.text  = "拥有金币";
                ProfitTxt.text = GameHelper.ConvertCoinToString(info.Gold);
            }
            else
            {
                TipsText.text  = "今日赢金";
                ProfitTxt.text = GameHelper.ConvertCoinToString(info.Score);
            }
            IsMeObj.SetActive(info.PlayerId == UserDataHelper.UserInfo.PlayerId);
            BgImage.enabled = info.PlayerId != UserDataHelper.UserInfo.PlayerId;
        }
Esempio n. 4
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        public void OnShow()
        {
            SoundHelper.FadeInPlaySound(DataCenterComponent.Instance.soundInfo.ddz_second_enter);

            this.panel.SetActive(true);

            this.GoldNumberText.text = UserDataHelper.UserInfo.Gold.ToString("F2");

            this.PlayerIDText.text = "ID:" + UserDataHelper.UserInfo.PlayerId;

            this.playerHeadImg.sprite = SpriteHelper.GetPlayerHeadSpriteName(UserDataHelper.UserInfo.HeadId);

            var currentAreaInfo = GameHelper.AreaList[DDZGameHelper.CurrentGameInfo.GameId];

            //this.LevelButton_middle.TryGetInChilds<Text>("ZhunRuText").text = "1"; //currentAreaInfo[0].Score.ToString();

            //this.LevelButton_middle.TryGetInChilds<Text>("BottomScoreText").text = "1"; //currentAreaInfo[0].Score.ToString();
        }
Esempio n. 5
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 public static void SetHeadImage(Image img, int headid)
 {
     img.sprite = SpriteHelper.GetPlayerHeadSpriteName(headid);
 }
Esempio n. 6
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        public void _InitData()
        {
            var myVo = DataCenterComponent.Instance.userInfo.getMyUserVo();

            for (int i = 0; i < 3; i++)
            {
                var item = _rf.Get <GameObject>("Item" + i);

                var _ref = item.GetComponent <ReferenceCollector>();

                var Status = _ref.Get <GameObject>("Status").GetComponent <Image>();

                var HeadBox = _ref.Get <GameObject>("HeadBox").GetComponent <Image>();

                var PlayerHead = _ref.Get <GameObject>("PlayerHead").GetComponent <Image>();

                var PlayerName = _ref.Get <GameObject>("PlayerName").GetComponent <Text>();

                var WinScore = _ref.Get <GameObject>("WinScore").GetComponent <Text>();

                var LoseScore = _ref.Get <GameObject>("LoseScore").GetComponent <Text>();

                var bg = _ref.Get <GameObject>("bg").GetComponent <Image>();

                var baseScore = _ref.Get <GameObject>("baseScore").GetComponent <Text>();

                var besu = _ref.Get <GameObject>("besu").GetComponent <Text>();

                if (DDZGameHelper.settle != null)
                {
                    var playerData = DDZGameHelper.settle.PlayerData[i];

                    int realSeatID = DDZGameHelper.ChangeSeat(playerData.ChairId);

                    PlayerHead.sprite = SpriteHelper.GetPlayerHeadSpriteName(playerData.HeadId);

                    PlayerName.text = playerData.NickeName;

                    Status.sprite = playerData.IsLord ? SpriteHelper.GetSprite("ddzgame", "DDZ_dizhu2") : SpriteHelper.GetSprite("ddzgame", "DDZ_nm");

                    Status.gameObject.SetActive(true);

                    besu.text = DDZGameHelper.settle.Beishu[realSeatID].ToString();



                    if (playerData.Score > 0)
                    {
                        WinScore.gameObject.SetActive(true);

                        LoseScore.gameObject.SetActive(false);

                        WinScore.text = "+" + playerData.Score;
                    }
                    else
                    {
                        WinScore.gameObject.SetActive(false);

                        LoseScore.gameObject.SetActive(true);

                        LoseScore.text = playerData.Score.ToString();
                    }

                    //判断自己的分数为正还是为负
                    if (myVo != null)
                    {
                        if (myVo.userID == playerData.UserId)
                        {
                            PlayerName.color = Color.yellow;

                            baseScore.color = Color.yellow;

                            besu.color = Color.yellow;

                            if (playerData.Score >= 0)
                            {
                                Title.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shengli");

                                //SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.DDZ_sound_win);

                                Bg.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shenglidi");

                                winLab.SetActive(true);

                                LoseLab.SetActive(false);

                                bg.gameObject.SetActive(true);

                                bg.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shenglitiao");
                            }
                            else
                            {
                                Title.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shibai");

                                //SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.DDZ_sound_lose);

                                Bg.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shibaidi");

                                winLab.SetActive(false);

                                LoseLab.SetActive(true);

                                bg.gameObject.SetActive(true);

                                bg.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_sibaitiao");
                            }

                            Title.SetNativeSize();
                        }
                    }
                }
            }

            if (DDZGameHelper.settle != null)
            {
                baseScoreLab.text = "X" + DDZGameHelper.settle.OtherData[0].ToString();

                bombScoreLab.text = "X" + DDZGameHelper.settle.OtherData[1].ToString();

                FlowerScoreLab.text = "X" + DDZGameHelper.settle.OtherData[2].ToString();
            }
        }