Esempio n. 1
0
 void UpdateText()
 {
     level.sprite     = SpriteHandler.GetPipsSprite(Technology.lvl);
     timeCost.text    = Technology.curTime.ToString("N1");
     scienceCost.text = Technology.curScience.ToString("N1");
     if (Technology.lvl == Technology.lvlmax)
     {
         timeCost.gameObject.SetActive(false);
         scienceCost.gameObject.SetActive(false);
     }
 }
Esempio n. 2
0
    public override void Init(object reg)
    {
        BaseRegiment = (BaseRegiment)reg;
        gameObject.SetActive(true);
        icon.sprite = BaseRegiment.Icon;

        for (int i = 0; i < 3; i++)
        {
            ArmPips[i].sprite = SpriteHandler.GetPipsSprite(BaseRegiment.ArmorLvl((DamageType)i));
        }
        DamPips.sprite = SpriteHandler.GetPipsSprite(BaseRegiment.damageLvl);

        name.text  = BaseRegiment.type.ToString();
        descr.text = $"Стоимость {BaseRegiment.cost.ToArmyCost()}\nСодержание {BaseRegiment.upkeep.ToArmyCost()}\nВремя {BaseRegiment.time}";
        bye.onClick.RemoveAllListeners();
        if (Player.PlayerCheckRegion())
        {
            bye.onClick.AddListener(() => RecruitMenu.AddToQueue(BaseRegiment));
        }
        CheckCost();
    }