public static Image GetImageFromResource(string imageName) { return(SpriteEnvironment.GetImageFromResource(imageName)); }
public void CreateWorld() { DoubleBuffered = false; world = new SpriteEnvironment(this); }
public static Image GetImageFromResource(string imageName) { return(SpriteEnvironment.GetImageFromResource(imageName)); }
public void CreateWorld() { DoubleBuffered = false; world = new SpriteEnvironment(this); }