public virtual void Start() { RenderPass = new BasicRenderPass(Graphics); SpriteEffect = new SpriteEffect( Graphics, RenderPass, MaxActors, PreviousEffect?.FinalLayout ?? ImageLayout.Undefined, PreviousEffect?.FinalAccess ?? Accesses.None, PreviousEffect?.FinalStage ?? PipelineStages.TopOfPipe ); SpriteEffect.Start(); SpriteEffect.SetCamera(Vector2.Zero, new Vector2(Graphics.Window.Size.X, -Graphics.Window.Size.Y)); }