public void BulletCurrSpriteSync() { SpriteDatabase.SpriteIndexInfo info = GetSpriteInfo(); if (info == null) { Debug.Log("list is null"); return; } info.group = bulletSpriteGroup; info.set = 0; info.index = bulletSpriteListUI.value; bulletImage.sprite = spriteDatabase.GetSprite(info); }
public void SpritePreviewSync() { SpriteDatabase.SpriteIndexInfo info = bulletDatabase.GetSpriteInfo(bulletGroupUI.value, bulletListUI.value); if (info != null) { bulletPreview.sprite = spriteDatabase.GetSprite(info); } }
public Sprite GetSprite(int group, int set, int index) { return(spriteDatabase.GetSprite(group, set, index)); }
public void SetCharacter(Image charImg, string ch) { charImg.gameObject.SetActive(true); charImg.sprite = spriteDatabase.GetSprite(ch); }