Esempio n. 1
0
        public override void Bind(Device device, RenderPass renderPass, CommandBuffer commandBuffer, Extent2D targetExtent)
        {
            this.aspectRatio = (float)targetExtent.Width / (float)targetExtent.Height;

            this.projectionMatrix = mat4.Translate(0, -1, 0) * mat4.Scale(256f / targetExtent.Width, 256f / targetExtent.Height, 1);

            this.renderStateBuffer.Update(new RenderState {
                Projection = mat4.Identity, View = mat4.Identity
            });

            this.pipeline = device.CreateGraphicsPipeline(null,
                                                          new[]
            {
                new PipelineShaderStageCreateInfo
                {
                    Stage  = ShaderStageFlags.Vertex,
                    Module = this.vertexShader,
                    Name   = "main"
                },
                new PipelineShaderStageCreateInfo
                {
                    Stage  = ShaderStageFlags.Fragment,
                    Module = this.fragmentShader,
                    Name   = "main"
                }
            },
                                                          new PipelineVertexInputStateCreateInfo()
            {
                VertexBindingDescriptions   = new[] { Vertex.GetBindingDescription(), SpriteData.GetBindingDescription() },
                VertexAttributeDescriptions = Vertex.GetAttributeDescriptions().Concat(SpriteData.GetAttributeDescriptions()).ToArray()
            },
                                                          new PipelineInputAssemblyStateCreateInfo
            {
                Topology = PrimitiveTopology.TriangleList
            },
                                                          new PipelineRasterizationStateCreateInfo
            {
                PolygonMode = PolygonMode.Fill,
                LineWidth   = 1,
                CullMode    = CullModeFlags.Back,
                FrontFace   = FrontFace.CounterClockwise
            },
                                                          this.pipelineLayout,
                                                          renderPass,
                                                          0,
                                                          null,
                                                          0,
                                                          viewportState: new PipelineViewportStateCreateInfo
            {
                Viewports = new[]
                {
                    new Viewport
                    {
                        X        = 0f,
                        Y        = 0f,
                        Width    = targetExtent.Width,
                        Height   = targetExtent.Height,
                        MaxDepth = 1,
                        MinDepth = 0
                    }
                },
                Scissors = new[]
                {
                    new Rect2D(targetExtent)
                }
            },
                                                          multisampleState: new PipelineMultisampleStateCreateInfo
            {
                SampleShadingEnable  = false,
                RasterizationSamples = SampleCountFlags.SampleCount1,
                MinSampleShading     = 1
            },
                                                          depthStencilState: new PipelineDepthStencilStateCreateInfo
            {
                DepthTestEnable  = false,
                DepthWriteEnable = true,
                DepthCompareOp   = CompareOp.Less,
                MinDepthBounds   = 0,
                MaxDepthBounds   = 1
            },
                                                          colorBlendState: new PipelineColorBlendStateCreateInfo
            {
                Attachments = new[]
                {
                    new PipelineColorBlendAttachmentState
                    {
                        ColorWriteMask = ColorComponentFlags.R
                                         | ColorComponentFlags.G
                                         | ColorComponentFlags.B
                                         | ColorComponentFlags.A,
                        BlendEnable                 = true,
                        SourceColorBlendFactor      = BlendFactor.SourceAlpha,
                        DestinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha,
                        ColorBlendOp                = BlendOp.Add,
                        SourceAlphaBlendFactor      = BlendFactor.One,
                        DestinationAlphaBlendFactor = BlendFactor.One,
                        AlphaBlendOp                = BlendOp.Max
                    }
                },
                BlendConstants = new float[] { 0, 0, 0, 0 }
            });

            commandBuffer.BindPipeline(PipelineBindPoint.Graphics, this.pipeline);

            commandBuffer.BindVertexBuffers(0, new[] { this.vertexBuffer.Buffer, this.spriteDataBuffer.Buffer }, new DeviceSize[] { 0, 0 });

            commandBuffer.BindIndexBuffer(this.indexBuffer.Buffer, 0, IndexType.Uint32);

            commandBuffer.BindDescriptorSets(PipelineBindPoint.Graphics, pipelineLayout, 0, this.descriptorSet, null);

            commandBuffer.DrawIndexedIndirect(this.indirectCommandBuffer.Buffer, 0, 1, 0);
        }