public void SetUnit(Province province, Unit unit) { _unit = unit; _maxQuantity = unit.GetQuantity(); UnitType unitType = _unit.GetUnitType(); if (unitType != null) { _unitImage.sprite = SpriteCollectionManager.GetSpriteByName(unitType.GetName()); List <Unit> garrison = province.GetUnits(); for (int i = 0; i < garrison.Count; i++) { if (garrison[i].GetUnitType() == unitType) { _maxQuantity += garrison[i].GetQuantity(); break; } } } else { _unitImage.sprite = SpriteCollectionManager.GetSpriteByName("empty"); } UpdateView(); }
/// <summary> /// Updates the image of the army and the number of units in it /// Usually called after the underlying model is updated /// </summary> private void Update() { UnitType armyRepresentative = GameUtils.GetRepresentative(_model.GetUnits()); _armyImage.material.mainTexture = SpriteCollectionManager.GetTextureByName(armyRepresentative.GetName()); _quantityField.text = _model.GetUnitsCount().ToString(); }
public void UpdateView() { if (_armyImage == null) { Debug.Log("Army view image renderer destroyed in " + _province.GetName()); return; } UnitType representative = GameUtils.GetRepresentative(_province.GetUnits()); if (representative != null) { _armyImage.material.mainTexture = SpriteCollectionManager.GetTextureByName(representative.GetName()); } else { _armyImage.material.mainTexture = SpriteCollectionManager.GetTextureByName("empty"); } _quantity = CountUnits(); if (_quantity > 0) { _quantityField.text = _quantity.ToString(); } else { _quantityField.text = ""; } }
public void SetModel(UnitType unitType, int quantity, bool isOrderStanding) { _unitType = unitType; _quantity = quantity; _remainingManpower = 0; _isOrderStanding = isOrderStanding; _unitTypeImage.sprite = SpriteCollectionManager.GetSpriteByName(_unitType.GetName()); _checkMark.gameObject.SetActive(isOrderStanding); UpdateView(); }
public void SetModel(WoundCheckEvent eventData, UnitType unitType) { _model = eventData; _unitImage.sprite = SpriteCollectionManager.GetSpriteByName(unitType.GetName()); _target.text = "Need to Roll:"; _roll.text = "Rolling 1d" + unitType.GetHitPoints() + ":"; _result.text = ""; _unitQuantityField.text = ""; _unitHealthField.text = ""; }
public void SetModel(UnitStack unitStack) { _model = unitStack; _model.WoundCheckMade += OnWoundCheckMade; _unitImage.material.mainTexture = SpriteCollectionManager.GetTextureByName(_model.GetUnitType().GetName()); _mouseListener.MouseClickDetected += OnStackSelected; _mouseOverListener.MouseOverDetected += OnStackInspected; _mouseOverListener.MouseExitDetected += OnStackInspectionEnd; _explosion.gameObject.SetActive(false); _healing.gameObject.SetActive(false); UpdateView(); }
public void SetModel(AttackResolutionEvent eventData) { _model = eventData; _defenderImage.material.mainTexture = SpriteCollectionManager.GetTextureByName(_model.GetTarget().GetUnitType().GetName()); _attackerImage.material.mainTexture = SpriteCollectionManager.GetTextureByName(_model.GetAttack().GetUnitType().GetName()); _attackerRoll.text = ""; _defenderRoll.text = ""; _hitOrMissMessage.text = ""; _damageRoll.text = ""; _defenderArmor.text = ""; _finalDamage.text = ""; _defenderQuantityField.text = ""; _defenderHealthField.text = ""; StartCoroutine("UpdateView"); }
// Use this for initialization void Start() { SpriteCollectionManager.CreateInstance(); SpriteCollection spriteCollection = SpriteCollectionManager.Instance.GetCollection("Icons"); Debug.Log(spriteCollection.GetSprite("Bracer")); Debug.Log(spriteCollection.GetSprite("Runestone_Blue")); Debug.Log(spriteCollection.GetSprite("Scroll")); Debug.Log(spriteCollection.GetSprite("Sword")); spriteCollection = SpriteCollectionManager.Instance.GetCollection("TransparentIcons"); Debug.Log(spriteCollection.GetSprite("T_Bracer")); Debug.Log(spriteCollection.GetSprite("T_Runestone_Blue")); Debug.Log(spriteCollection.GetSprite("T_Scroll")); Debug.Log(spriteCollection.GetSprite("T_Sword")); }
public void SetModel(AttackResolutionEvent eventData) { _model = eventData; _attackerNameField.text = _model.GetAttack().GetUnitType().GetName(); _defenderNameField.text = _model.GetTarget().GetUnitType().GetName(); _defenderImage.sprite = SpriteCollectionManager.GetSpriteByName(_defenderNameField.text); _attackerImage.sprite = SpriteCollectionManager.GetSpriteByName(_attackerNameField.text); _attack.text = ""; _attackerRoll.text = ""; _totalAttack.text = ""; _defense.text = ""; _defenderRoll.text = ""; _totalDefense.text = ""; _hitOrMissMessage.text = "VS"; _hitOrMissMessage.color = Color.black; _damageRoll.text = ""; _defenderArmor.text = ""; _finalDamage.text = ""; _defenderQuantityField.text = ""; _defenderHealthField.text = ""; StartCoroutine("UpdateView"); }