internal Player0(string name) { Name = name; var sprite = SpriteCache.LoadSprite(Program.ContentDirectory + $"Player\\player.png"); DefaultSpriteId = sprite?.Id; var dataSprite = SpriteCache.LoadSprite(Program.ContentDirectory + $"Player\\player-data.png"); if (dataSprite != null) { BoundingBox = AABB.Merge(AABB.FromMap(dataSprite, Level.ObstacleMask)); } else if (sprite != null) { BoundingBox = new AABB(Vector2f.Zero, sprite.Size); } ChangeMovement(new Idle()); }
public Platform(string name, IEnumerable <Vector2f> path = null) : base(default) { var sprite = SpriteCache.LoadSprite(Program.ContentDirectory + $"World\\{ name }.png"); SpriteId = sprite?.Id; var dataSprite = SpriteCache.LoadSprite(Program.ContentDirectory + $"World\\{ name }-data.png"); if (dataSprite != null) { BoundingBox = AABB.Merge(AABB.FromMap(dataSprite, Level.ObstacleMask)); } else if (sprite != null) { BoundingBox = new AABB(Vector2f.Zero, sprite.Size); } if (path != null) { Path.AddRange(path); Position = Path.First(); } }