protected override void OnInit() { Instance = this; var sprite = GetComponent <SpriteRenderer>(); Size = sprite.size; BufferX = Size.x; BoxMap = new SpriteBoxMap(this); MonsoonPool = PoolManager.Instance.BulletPool.GetPool <RaindropBullet>(); }
protected sealed override void OnInit() { Instance = this; BoxMap = new SpriteBoxMap(this); var sprite = GetComponent <SpriteRenderer>(); Size = sprite.size; WorldCenterX = SpaceUtil.WorldMap.Center.x; FireTimer = new FrameTimerWithBuffer(FireTimerIntervalBase); }
protected override void OnInit() { BoxMap = new SpriteBoxMap(this); }
protected sealed override void OnInit() { ColliderMap = new ColliderBoxMap(this); SpriteMap = new SpriteBoxMap(this); OnBulletInit(); }