public void Restart(SpriteBlend spriteBlend = SpriteBlend.AlphaBlend, SamplerState ss = null, DepthStencilState dss = null, Matrix?transform = null, Rectangle?clip = null) { Restart(pipelineStates[spriteBlend], ss, dss, transform, clip); }
public void Restart( SpriteBlend spriteBlend = SpriteBlend.AlphaBlend, SamplerState ss = null, DepthStencilState dss = null, Matrix? transform = null, Rectangle? clip = null ) { Restart( pipelineStates[ spriteBlend ], ss, dss, transform, clip ); }