/// <summary> /// Prepare the sprite for animation. /// </summary> /// <param name="width">width of a sprite on the spritesheet</param> /// <param name="height">height of a sprite on the spritesheet</param> public void PrepareAnimation(int width, int height) { _animator.Initialize(width, height, _texture.Width, _texture.Height); // The sprite size is now the size of a sprite on the spritesheet _rectangle = new Rectangle((int)X, (int)Y, width, height); _hasAnimation = true; }