// Use this for initialization void Start() { locationService = Input.location; locationCoordination = ScriptableObject.CreateInstance <LocationCoordination>(); distanceCalculator = gameObject.GetComponent <DistanceCalculator>(); googleMapDrawer = GameObject.FindGameObjectWithTag("MapDrawer").GetComponent <GoogleMapDrawer>(); spotManager = GameObject.FindGameObjectWithTag("SpotManager").GetComponent <SpotManager>(); googleMapDrawer.Calculator = locationCoordination; //ロケーションサービスが無効、かつユーザーが許可しているなら //ロケーションサービスを有効化 switch (Application.platform) { case RuntimePlatform.Android: case RuntimePlatform.IPhonePlayer: isMobilePlatform = true; break; } if (isMobilePlatform) { switch (locationService.status) { case LocationServiceStatus.Stopped: LocationUpdate(); break; default: break; } } else { locationCoordination.SetCoordination(initlong, initlat); } }
public void ArrangeOnMap(float moveDuration = 0.5f) { Vector2 pos = SpotManager.GetSpotPos(id); pos.y = -pos.y; pos.y -= YearBook.dimPhoto.y * 0.5f; card.MoveTo(pos, YearBook.dimPhoto, moveDuration); }
public static SpotManager Get() { if (_thisInstance == null) { GameObject newGameObject = new GameObject("SpotManager"); _thisInstance = newGameObject.AddComponent <SpotManager>(); } return(_thisInstance); }
void Awake() { if (_thisInstance == null) { _thisInstance = this; } else { Destroy(this); } }
IEnumerator Dig(string type, float duration) { //BEGINNING-------------------------------------------------------- PlayerController.controlsAble = false; anim.SetTrigger("DigTrigger"); ParticleSystem instDigFX = Instantiate(digFX, transform.position, Quaternion.identity); //Instantiate FX Destroy(instDigFX, duration); Coroutine soundCo = StartCoroutine(DiggingSound(duration)); switch (type) { case "Spot": Debug.Log("You digged out the " + newSpotManager.type + " number " + newSpotManager.part); Camera.main.GetComponent <InventoryManager> ().playerInventory.AddItem(newSpotManager.type, newSpotManager.part); break; } //DURING yield return(new WaitForSeconds(duration)); //AFTER--------------------------------------------------------------- switch (type) { case "Spot": //PartPreview (newSpotManager.type, newSpotManager.part); //Instantiate canvas with preview of the sk part PartPreviewOverlay(); Destroy(newSpotManager.transform.gameObject); newSpotManager = null; break; case "Baril": newRbBaril.freezeRotation = false; newRbBaril.isKinematic = false; newRbBaril.AddForce(new Vector3(0, 50, 0)); break; case "Palmier": newPalmier.NoixDeCocoFall(); newPalmier = null; break; } anim.SetTrigger("DigOverTrigger"); if (type != "Spot") { PlayerController.controlsAble = true; } }
} //Check l'Input void OnTriggerStay(Collider other) { float distance = Vector3.Distance(other.transform.position, transform.position); //SPOT------------------------------------------------------------------------------------------------ if (other.tag == "Spot" && digInput && distance < 3f) { newSpotManager = other.transform.GetComponent <SpotManager> (); StartCoroutine(Dig("Spot", 1.5f)); digInput = false; } //RUBBLE---------------------------------------------------------------------------------------------- else if (other.tag == "Rubble" && digInput && distance < 6f) { RubbleManager rubMan = other.gameObject.GetComponent <RubbleManager> (); if (rubMan.readyToDig) { rubMan.StartCoroutine("RubbleClear"); PlayerController.controlsAble = false; anim.SetTrigger("DigTrigger"); } digInput = false; } //BARIL------------------------------------------------------------------------------------------ else if (other.tag == "Baril" && digInput && distance < 3.5f && other.GetComponent <Rigidbody>().isKinematic) { newRbBaril = other.GetComponent <Rigidbody>(); StartCoroutine(Dig("Baril", 1f)); digInput = false; } else if (other.tag == "Palmier" && digInput && distance < 3f) { print("nice"); StartCoroutine(Dig("Palmier", 1f)); digInput = false; newPalmier = other.GetComponent <PalmiersScripts> (); } }
/// <summary> /// Singleton 응용 프로그램 개체를 초기화합니다. 이것은 실행되는 작성 코드의 첫 번째 /// 줄이며 따라서 main() 또는 WinMain()과 논리적으로 동일합니다. /// </summary> public App() { this.InitializeComponent(); this.Suspending += OnSuspending; /*** Injecting objects to public static instances ***/ // App MobileService = new MobileServiceClient( "https://pinthecloud.azure-mobile.net/", "yvulzHAGRgNsGnPLHKcEFCPJcuyzKj23" ); ApplicationSessions = new WSApplicationSessions(); ApplicationSettings = new WSApplicationSettings(); // Manager SpotManager = new SpotManager(); Geolocator = new Geolocator(); BlobStorageManager = new BlobStorageManager(); LocalStorageManager = new LocalStorageManager(); OneDriveManager = new OneDriveManager(); DropBoxManager = new DropboxManager(); GoogleDriveManger = new GoogleDriveManager(); ///////////////////////////////////////////////////// // This order will be displayed at every App Pages ///////////////////////////////////////////////////// StorageHelper.AddStorageManager(OneDriveManager.GetStorageName(), OneDriveManager); StorageHelper.AddStorageManager(DropBoxManager.GetStorageName(), DropBoxManager); StorageHelper.AddStorageManager(GoogleDriveManger.GetStorageName(), GoogleDriveManger); Switcher.SetStorageToMainPlatform(); AccountManager = new AccountManager(); }
private IEnumerator DoInitialize() { eventData = (SectionEventData)GameSection.GetEventData(); if (MonoBehaviourSingleton <InGameManager> .IsValid()) { portalData = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <InGameManager> .I.beforePortalID); } if (MonoBehaviourSingleton <OutGameSettingsManager> .IsValid() && portalData == null) { portalData = Singleton <FieldMapTable> .I.GetPortalData((uint)MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.linkFieldPortalID); } if (eventData.IsQuestToField()) { portalData = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <FieldManager> .I.currentPortalID); } if (portalData == null) { base.Initialize(); } else { FieldMapTable.FieldMapTableData currentMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.srcMapID); newMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.dstMapID); regionId = newMapData.regionId; if (NeedDirectionOpenRegion()) { toRegionRelease = true; base.Initialize(); } else { if (currentMapData != null && newMapData != null && newMapData.regionId != currentMapData.regionId) { regionId = currentMapData.regionId; } if (newMapData == null || !IsValidRegion(newMapData)) { newMapData = null; base.Initialize(); } else { LoadingQueue loadQueue = new LoadingQueue(this); LoadObject loadedEventUIRoot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "NewFieldOpenEventUIRoot", false); LoadObject loadedLocationSpot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "LocationSpot", false); LoadObject loadedEventCamera = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "NewFieldEventCamera", false); LoadObject loadedFilterCamera = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ZoomBlurFilterCamera", false); LoadObject loadedPlayerMarker = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "PlayerMarker", false); LoadObject loadedRegion = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "RegionMap_" + regionId.ToString("D3"), false); LoadObject loadedEffect = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_map_fire_01", false); LoadObject loadedWindEffect = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_bg_questmap_01", false); LoadObject loadedDungeonEff = null; if (eventData.IsFindNewDungeon() && newMapData != null) { uint mapID = newMapData.mapID; loadedDungeonEff = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_DUNGEON, "DEF_" + mapID.ToString("D8"), false); } LoadObject loadedEncounterBossCutIn = null; if (eventData.IsEncounterBossEvent()) { loadedEncounterBossCutIn = loadQueue.Load(RESOURCE_CATEGORY.UI, "InGameFieldQuestWarning", false); } CacheAudio(loadQueue); if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } if (loadedEncounterBossCutIn != null) { fieldQuestWarningRoot = ResourceUtility.Realizes(loadedEncounterBossCutIn.loadedObject, -1).get_gameObject(); UIPanel panel = fieldQuestWarningRoot.GetComponentInChildren <UIPanel>(); if (panel != null) { panel.depth = 8000; } if (MonoBehaviourSingleton <UIInGameFieldQuestWarning> .IsValid()) { MonoBehaviourSingleton <UIInGameFieldQuestWarning> .I.Load(loadQueue); } } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } topEffectPrefab = loadedEffect.loadedObject; Transform t = ResourceUtility.Realizes(loadedEventUIRoot.loadedObject, base._transform, -1); regionMapRoot = ResourceUtility.Realizes(loadedRegion.loadedObject, MonoBehaviourSingleton <AppMain> .I._transform, -1).get_gameObject().GetComponent <RegionMapRoot>(); if (regionMapRoot != null) { bool wait = true; regionMapRoot.InitPortalStatus(delegate { ((_003CDoInitialize_003Ec__Iterator164) /*Error near IL_0526: stateMachine*/)._003Cwait_003E__15 = false; }); while (wait) { yield return((object)null); } } blurFilter = (ResourceUtility.Instantiate <Object>(loadedFilterCamera.loadedObject) as GameObject).GetComponent <ZoomBlurFilter>(); blurFilter.get_transform().set_parent(base._transform); _camera = ResourceUtility.Realizes(loadedEventCamera.loadedObject, MonoBehaviourSingleton <AppMain> .I._transform, -1).GetComponent <Camera>(); uiFrontMapSprite = t.FindChild("FrontMap").get_gameObject().GetComponent <UITexture>(); if (uiFrontMapSprite != null) { uiFrontMapSprite.alpha = 0f; } uiMapSprite = t.FindChild("Map").get_gameObject().GetComponent <UITexture>(); InitMapSprite(MonoBehaviourSingleton <ScreenOrientationManager> .I.isPortrait); if (eventData.IsEncounterBossEvent()) { t.FindChild("TaptoSkip").get_gameObject().SetActive(false); } bgEventListener = UIEventListener.Get(t.Find("BG").get_gameObject()); tutorialTrigger = t.FindChild("TUTORIAL_TRIGGER"); if (tutorialTrigger != null) { if (!TutorialStep.HasAllTutorialCompleted()) { tutorialTrigger.get_gameObject().SetActive(true); UITweenCtrl.Play(tutorialTrigger, true, null, false, 0); } else { tutorialTrigger.get_gameObject().SetActive(false); } } spots = new SpotManager(null, loadedLocationSpot.loadedObject as GameObject, _camera); spots.spotRootTransform = t; playerMarker = ResourceUtility.Realizes(loadedPlayerMarker.loadedObject, -1); PlayerMarker playerMarkerCom = playerMarker.GetComponent <PlayerMarker>(); if (null != playerMarkerCom) { playerMarkerCom.SetCamera(_camera.get_transform()); } windEffect = ResourceUtility.Realizes(loadedWindEffect.loadedObject, _camera.get_transform(), -1).get_gameObject().GetComponent <rymFX>(); windEffect.Cameras = (Camera[])new Camera[1] { _camera }; windEffect.get_gameObject().set_layer(LayerMask.NameToLayer("WorldMap")); if (loadedDungeonEff != null) { dungeonOpenEffect = ResourceUtility.Realizes(loadedDungeonEff.loadedObject, base._transform, -1); dungeonOpenEffect.get_gameObject().SetActive(false); } CreateVisitedLocationSpot(); if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSceneName() == "InGameScene") { MonoBehaviourSingleton <ScreenOrientationManager> .I.OnScreenRotate += InitMapSprite; } base.Initialize(); } } } }
private IEnumerator DoInitialize() { eventData = (SectionEventData)GameSection.GetEventData(); FieldMapTable.PortalTableData portal = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <FieldManager> .I.currentPortalID); FieldMapTable.FieldMapTableData mapA = Singleton <FieldMapTable> .I.GetFieldMapData(portal.srcMapID); FieldMapTable.FieldMapTableData mapB = Singleton <FieldMapTable> .I.GetFieldMapData(portal.dstMapID); fromRegionID = mapA.regionId; toRegionID = mapB.regionId; LoadingQueue loadQueue = new LoadingQueue(this); LoadObject loadedWorldMap = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "WorldMap", false); LoadObject loadedRegionSpotRoot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "RegionSpotRoot", false); LoadObject loadedRegionSpot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "RegionSpot", false); LoadObject loadedPlayerMarker = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "PlayerMarker", false); LoadObject loadedMapGlowEffectA = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "MapGlowEffectA", false); LoadObject loadedMapGlowEffectB = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "MapGlowEffectB", false); LoadObject loadedTelop = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "TelopOpenRegion", false); loadQueue.CacheSE(SE_ID_LOGO, null); loadQueue.CacheSE(SE_ID_SMOKE, null); uint[] openedRegionids = MonoBehaviourSingleton <WorldMapManager> .I.GetOpenRegionIdListInWorldMap(); if (openedRegionids.Length == 0) { openedRegionids = new uint[1]; } LoadObject[] regionAreaLOs = new LoadObject[openedRegionids.Length]; string newRegionIcon = ResourceName.GetRegionIcon(0); string passedRegionIcon = ResourceName.GetRegionIcon(1); int lastIndex = openedRegionids.Length - 1; openedRegionInfo = new OpendRegionInfo[openedRegionids.Length]; for (int j = 0; j < openedRegionids.Length; j++) { RegionTable.Data data = Singleton <RegionTable> .I.GetData(openedRegionids[j]); if (!data.hasParentRegion()) { string iconName = passedRegionIcon; if (lastIndex == j) { iconName = newRegionIcon; } LoadObject loadedObj = loadQueue.Load(RESOURCE_CATEGORY.REGION_ICON, iconName, false); openedRegionInfo[j] = new OpendRegionInfo(data, loadedObj); if (j != 0) { regionAreaLOs[j] = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "WorldMapPart" + openedRegionids[j].ToString("D3"), false); } } } LoadObject loadedMaterial = null; if (!eventData.IsOnlyCameraMoveEvent()) { loadedMaterial = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "WorldMapPartGlow" + toRegionID.ToString("D3"), false); } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } worldMapUIRoot = ResourceUtility.Realizes(loadedWorldMap.loadedObject, MonoBehaviourSingleton <AppMain> .I._transform, -1).get_gameObject(); worldMapCamera = worldMapUIRoot.get_transform().Find("Camera").GetComponent <WorldMapCameraController>(); worldMapCamera.isInteractive = false; worldMapObject = worldMapUIRoot.get_transform().FindChild("Map"); spots = new SpotManager(loadedRegionSpotRoot.loadedObject as GameObject, loadedRegionSpot.loadedObject as GameObject, worldMapCamera._camera); spots.CreateSpotRoot(); GameObject bg = spots.spotRootTransform.Find("BG").get_gameObject(); bg.get_gameObject().SetActive(true); bgEventListener = UIEventListener.Get(bg); spots.spotRootTransform.Find("TaptoSkip").get_gameObject().SetActive(true); mapGlowEffectA = ResourceUtility.Realizes(loadedMapGlowEffectA.loadedObject, worldMapObject, -1); mapGlowEffectA.get_gameObject().SetActive(false); mapGlowEffectParticleA = mapGlowEffectA.GetComponent <ParticleSystem>(); mapGlowEffectB = ResourceUtility.Realizes(loadedMapGlowEffectB.loadedObject, worldMapObject, -1); mapGlowEffectB.get_gameObject().SetActive(false); mapGlowEffectParticleB = mapGlowEffectB.GetComponent <ParticleSystem>(); playerMarker = ResourceUtility.Realizes(loadedPlayerMarker.loadedObject, base._transform, -1); playerMarker.get_gameObject().SetActive(false); if (loadedMaterial != null) { glowMaterial = (loadedMaterial.loadedObject as Material); } regionAreas = (Transform[])new Transform[regionAreaLOs.Length]; for (int i = 0; i < regionAreaLOs.Length; i++) { LoadObject areaLO = regionAreaLOs[i]; if (areaLO != null && null != areaLO.loadedObject) { Transform regionArea = ResourceUtility.Realizes(areaLO.loadedObject, worldMapObject, -1); if (i == toRegionID) { if (eventData.IsOnlyCameraMoveEvent()) { regionArea.get_gameObject().SetActive(true); } else { regionArea.get_gameObject().SetActive(false); } mapGlowEffectA.SetParent(regionArea); mapGlowEffectA.set_localPosition(new Vector3(0f, 0f, 0f)); mapGlowEffectB.SetParent(regionArea); mapGlowEffectB.set_localPosition(new Vector3(0f, 0f, 0f)); ShapeModule module = mapGlowEffectParticleB.get_shape(); MeshFilter meshFilter = regionArea.GetComponent <MeshFilter>(); module.set_mesh(meshFilter.get_sharedMesh()); glowRegionTop = ResourceUtility.Realizes(areaLO.loadedObject, worldMapObject, -1); glowRegionTop.get_gameObject().SetActive(false); glowRegionTop.set_localPosition(glowRegionTop.get_localPosition() + new Vector3(0f, 0f, 0.001f)); glowRegionTop.set_localScale(new Vector3(1.1f, 1.1f, 1.1f)); glowRegionTop.GetComponent <Renderer>().set_material(glowMaterial); } else { regionArea.get_gameObject().SetActive(true); } regionAreas[i] = regionArea; } } telop = ResourceUtility.Realizes(loadedTelop.loadedObject, spots.spotRootTransform, -1); Transform closeBtn = Utility.Find(spots.spotRootTransform, "CLOSE_BTN"); if (null != closeBtn) { closeBtn.get_gameObject().SetActive(false); } if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSceneName() == "InGameScene") { MonoBehaviourSingleton <ScreenOrientationManager> .I.OnScreenRotate += InitMapSprite; } base.Initialize(); }