private void fromJSONPreferredLeagues(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); JSONArrayValue json_array1 = json_value.array_value(); if (json_array1 == null) { throw new Exception("The value for field PreferredLeagues of SportsLeagueControlJSON is not an array."); } int count1 = json_array1.componentCount(); if (count1 < 1) { throw new Exception("The value for field PreferredLeagues of SportsLeagueControlJSON has too few elements."); } List <SportsLeagueCodeJSON> vector_PreferredLeagues1 = new List <SportsLeagueCodeJSON>(count1); for (int num1 = 0; num1 < count1; ++num1) { SportsLeagueCodeJSON convert_classy = SportsLeagueCodeJSON.from_json(json_array1.component(num1), ignore_extras, true); vector_PreferredLeagues1.Add(convert_classy); } Debug.Assert(vector_PreferredLeagues1.Count >= 1); initPreferredLeagues(); for (int num2 = 0; num2 < vector_PreferredLeagues1.Count; ++num2) { appendPreferredLeagues(vector_PreferredLeagues1[num2]); } for (int num1 = 0; num1 < vector_PreferredLeagues1.Count; ++num1) { } }
private void fromJSONPlayerLeague(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); SportsLeagueCodeJSON convert_classy = SportsLeagueCodeJSON.from_json(json_value, ignore_extras, true); setPlayerLeague(convert_classy); }
public void setPlayerLeague(SportsLeagueCodeJSON new_value) { if (flagHasPlayerLeague) { } flagHasPlayerLeague = true; storePlayerLeague = new_value; }
public void setTeamLeague(SportsLeagueCodeJSON new_value) { if (flagHasTeamLeague) { } flagHasTeamLeague = true; storeTeamLeague = new_value; }
public void appendPreferredLeagues(SportsLeagueCodeJSON to_append) { if (!flagHasPreferredLeagues) { flagHasPreferredLeagues = true; storePreferredLeagues.Clear(); } Debug.Assert(flagHasPreferredLeagues); storePreferredLeagues.Add(to_append); }
public void appendPreferredLeagues(string chars) { SportsLeagueCodeJSON.TypeValueKnownValues known = SportsLeagueCodeJSON.stringToValue(chars); SportsLeagueCodeJSON.TypeValue new_value = new SportsLeagueCodeJSON.TypeValue(); if (known == SportsLeagueCodeJSON.TypeValueKnownValues.Value__none) { new_value.in_known_list = false; new_value.string_value = chars; } else { new_value.in_known_list = true; new_value.list_value = known; } appendPreferredLeagues(new_value); }