Esempio n. 1
0
    private void  fromJSONSeriesGames(JSONValue json_value, bool ignore_extras)
    {
        Debug.Assert(json_value != null);
        JSONArrayValue json_array1 = json_value.array_value();

        if (json_array1 == null)
        {
            throw new Exception("The value for field SeriesGames of SportsPlayoffTriviaSeriesJSON is not an array.");
        }
        int count1 = json_array1.componentCount();
        List <SportsGameJSON> vector_SeriesGames1 = new List <SportsGameJSON>(count1);

        for (int num1 = 0; num1 < count1; ++num1)
        {
            SportsGameJSON convert_classy = SportsGameJSON.from_json(json_array1.component(num1), ignore_extras, true);
            vector_SeriesGames1.Add(convert_classy);
        }
        initSeriesGames();
        for (int num1 = 0; num1 < vector_SeriesGames1.Count; ++num1)
        {
            appendSeriesGames(vector_SeriesGames1[num1]);
        }
        for (int num1 = 0; num1 < vector_SeriesGames1.Count; ++num1)
        {
        }
    }
Esempio n. 2
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    private void  fromJSONGames(JSONValue json_value, bool ignore_extras)
    {
        Debug.Assert(json_value != null);
        JSONArrayValue json_array1 = json_value.array_value();

        if (json_array1 == null)
        {
            throw new Exception("The value for field Games of SportsGamesResponseStateJSON is not an array.");
        }
        int count1 = json_array1.componentCount();

        if (count1 < 1)
        {
            throw new Exception("The value for field Games of SportsGamesResponseStateJSON has too few elements.");
        }
        List <SportsGameJSON> vector_Games1 = new List <SportsGameJSON>(count1);

        for (int num1 = 0; num1 < count1; ++num1)
        {
            SportsGameJSON convert_classy = SportsGameJSON.from_json(json_array1.component(num1), ignore_extras, true);
            vector_Games1.Add(convert_classy);
        }
        Debug.Assert(vector_Games1.Count >= 1);
        initGames();
        for (int num1 = 0; num1 < vector_Games1.Count; ++num1)
        {
            appendGames(vector_Games1[num1]);
        }
        for (int num1 = 0; num1 < vector_Games1.Count; ++num1)
        {
        }
    }
Esempio n. 3
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    private void  fromJSONGame(JSONValue json_value, bool ignore_extras)
    {
        Debug.Assert(json_value != null);
        SportsGameJSON convert_classy = SportsGameJSON.from_json(json_value, ignore_extras, true);

        setGame(convert_classy);
    }
Esempio n. 4
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 public void setGame(SportsGameJSON new_value)
 {
     if (flagHasGame)
     {
     }
     flagHasGame = true;
     storeGame   = new_value;
 }
Esempio n. 5
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 public void appendSeriesGames(SportsGameJSON to_append)
 {
     if (!flagHasSeriesGames)
     {
         flagHasSeriesGames = true;
         storeSeriesGames.Clear();
     }
     Debug.Assert(flagHasSeriesGames);
     storeSeriesGames.Add(to_append);
 }
Esempio n. 6
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 protected override void handle_result(SportsGameJSON new_result)
 {
     handle_result((SportsGameGenericJSON )new_result);
 }