private void DrawSplineFlipAction()
        {
            if (GUILayout.Button(new GUIContent("Flip", "Flip spline direction.")))
            {
                Undo.RecordObject(_spline, "Flip spline");

                _spline.Flip();
                SplineUpdated?.Invoke(_spline);
                SceneView.RepaintAll();
            }
        }
Esempio n. 2
0
        public void UpdateSpline()
        {
            CatmullRomNode[] nodes = transform.GetComponentsInChildren <CatmullRomNode>();
            if (nodes != null && nodes.Length > 2)
            {
                PointsAlongSpline = CatmullRom.Interpolate(nodes.Select(n => n.transform.position).ToList(), PointsPerSegment, SplineType).ToArray();
            }
            else
            {
                PointsAlongSpline = null;
            }

            SplineUpdated.Invoke();
        }
        private void DrawInterpolationSteps()
        {
            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                var steps = _spline.InterpolationStepsPerCurve;
                steps = EditorGUILayout.DelayedIntField("Interpolation Steps Per Curve", steps);

                if (changeCheck.changed)
                {
                    Undo.RecordObject(_spline, "Set interpolation steps per curve");

                    _spline.SetStepsPerCurve(steps);
                    SplineUpdated?.Invoke(_spline);
                }
            }
        }
        private void DrawKnotAutoHandleValue(Knot knot)
        {
            // Auto-Handles Distance
            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                knot.auto = EditorGUILayout.FloatField("Distance", knot.auto);

                if (changeCheck.changed)
                {
                    Undo.RecordObject(_spline, "Edit Bezier Point");

                    _spline.SetKnot(CurveEditorState.SelectedKnotIndex, knot);

                    SplineUpdated?.Invoke(_spline);
                    SceneView.RepaintAll();
                }
            }
        }
        private void DrawKnotPosition(Knot knot)
        {
            // Draw Position
            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                knot.position = EditorGUILayout.Vector3Field("Position", knot.position);

                if (changeCheck.changed)
                {
                    Undo.RecordObject(_spline, "Edit Bezier Point");

                    _spline.SetKnot(CurveEditorState.SelectedKnotIndex, knot);

                    SplineUpdated?.Invoke(_spline);
                    SceneView.RepaintAll();
                }
            }
        }
        private void DrawClosedToggle()
        {
            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                var closed = _spline.IsClosed;
                closed = EditorGUILayout.Toggle(
                    new GUIContent("Closed", "Generate an extra curve, connecting the final point to the first point."),
                    closed);

                if (changeCheck.changed)
                {
                    Undo.RecordObject(_spline, "Set closed");

                    _spline.SetClosed(closed);
                    SplineUpdated?.Invoke(_spline);
                    SceneView.RepaintAll();
                }
            }
        }
        private void DrawKnotHandleValues(Knot knot)
        {
            // In-Handle
            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                knot.handleIn = EditorGUILayout.Vector3Field("Handle in", knot.handleIn);

                if (changeCheck.changed)
                {
                    Undo.RecordObject(_spline, "Edit Bezier Handle");

                    if (CurvePreferences.ShouldMirrorHandleMovement)
                    {
                        knot.handleOut = -knot.handleIn;
                    }
                    _spline.SetKnot(CurveEditorState.SelectedKnotIndex, knot);

                    SplineUpdated?.Invoke(_spline);
                    SceneView.RepaintAll();
                }
            }

            // Out-Handle
            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                knot.handleOut = EditorGUILayout.Vector3Field("Handle out", knot.handleOut);

                if (changeCheck.changed)
                {
                    Undo.RecordObject(_spline, "Edit Bezier Handle");

                    if (CurvePreferences.ShouldMirrorHandleMovement)
                    {
                        knot.handleIn = -knot.handleOut;
                    }
                    _spline.SetKnot(CurveEditorState.SelectedKnotIndex, knot);

                    SplineUpdated?.Invoke(_spline);
                    SceneView.RepaintAll();
                }
            }
        }
        private void DrawKnotAutoHandleToggle(Knot knot)
        {
            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel(new GUIContent("Uses Auto Handles"));
                var isUsingAutoHandles = GUILayout.Toggle(knot.IsUsingAutoHandles, string.Empty);
                EditorGUILayout.EndHorizontal();

                if (changeCheck.changed)
                {
                    Undo.RecordObject(_spline, "Toggle Bezier Auto Handles");

                    knot.auto = isUsingAutoHandles ? 0.33f : 0f;
                    _spline.SetKnot(CurveEditorState.SelectedKnotIndex, knot);

                    SplineUpdated?.Invoke(_spline);
                    SceneView.RepaintAll();
                }
            }
        }
        private void DrawKnotOrientationToggle(Knot knot)
        {
            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel(new GUIContent("Uses Orientation Anchor"));
                var isUsingOrientation = GUILayout.Toggle(knot.IsUsingRotation, string.Empty);
                EditorGUILayout.EndHorizontal();

                if (changeCheck.changed)
                {
                    Undo.RecordObject(_spline, "Toggle Bezier Orientation Anchor");

                    knot.rotation = !knot.IsUsingRotation ? (Quaternion?)Quaternion.identity : null;
                    _spline.SetKnot(CurveEditorState.SelectedKnotIndex, knot);

                    SplineUpdated?.Invoke(_spline);
                    SceneView.RepaintAll();
                }
            }
        }