public override void OnInspectorGUI()
 {//movimiento de los inspector(xyz) en la ventana Scene, seleccion de un GO y mouseOver los Inspector
     splineMono = target as SplineMono;
     if (selectedNode != null)
     {
         //DrawSelectedPointInspector();
     }
     if (GUILayout.Button("Add Curve"))
     {
         Undo.RegisterCompleteObjectUndo(splineMono, "Add Curve");
         splineMono.AddFollowingDefaultCurve();
         EditorUtility.SetDirty(splineMono);
     }
 }
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 private void StartSpline()
 {
     SplineMono = GetComponent <SplineMono>();
     SplineMono.AddFollowingDefaultCurve();
     SplineMono.AddFollowingDefaultCurve();
 }