public void SplinatedObjectQuickAdd(string tName) { SplinatedMeshMaker SMM = AddSplinatedObject(); SMM.LoadFromLibrary(tName, true); SMM.SetDefaultTimes(bIsEndPoint, tTime, NextTime, idOnSpline, GSDSpline.distance); SMM.Setup(true); }
public void SetupSplinatedMesh(int i, bool bGetStrings = false) { if (SplinatedObjects == null) { SplinatedObjects = new List <SplinatedMeshMaker>(); } int eCount = SplinatedObjects.Count; if (i > -1 && i < eCount) { SplinatedMeshMaker SMM = SplinatedObjects[i]; SMM.Setup(bGetStrings); } }
public void SetupSplinatedMeshes(bool bCollect = true) { if (SplinatedObjects == null) { SplinatedObjects = new List <SplinatedMeshMaker>(); } int eCount = SplinatedObjects.Count; SplinatedMeshMaker SMM = null; for (int i = 0; i < eCount; i++) { SMM = SplinatedObjects[i]; SMM.Setup(true, bCollect); } }
public void SplinatedObjectLoadFromLibrary(int i, string tName) { if (SplinatedObjects == null) { SplinatedObjects = new List <SplinatedMeshMaker>(); } int eCount = SplinatedObjects.Count; if (i > -1 && i < eCount) { SplinatedMeshMaker SMM = SplinatedObjects[i]; SMM.SetDefaultTimes(bIsEndPoint, tTime, NextTime, idOnSpline, GSDSpline.distance); SMM.LoadFromLibrary(tName); SMM.Setup(true); } }