public virtual void RecieveDamage(HitInfo hitInfo) { Splat.Create(3, this.transform.position); hitSource.Play(); Health -= hitInfo.damage; if (Health <= 0 && !dead) { StartCoroutine(Die()); } }
IEnumerator Die() { dead = true; agent.Stop(); GetComponent <Rigidbody2D>().velocity = Vector2.zero; GetComponent <Rigidbody2D>().angularVelocity = 0; GetComponent <Collider2D>().enabled = false; animator.SetTrigger("die"); SpeechBubble.Create(GameManager.instance.GetRandomDeathText(), this.gameObject); // Squeeel yield return(deathDelay); deadSource.Play(); Splat.Create(10, this.transform.position, 75f); this.enabled = false; }
IEnumerator Die() { dead = true; deadSource.Play(); GetComponent <Rigidbody2D>().velocity = Vector2.zero; GetComponent <Rigidbody2D>().angularVelocity = 0; animator.SetTrigger("die"); CameraManager.instance.Zoom(3); // Squeeel yield return(deathDelay); Splat.Create(10, this.transform.position, 75f); yield return(deathDelay); // restart SceneManager.LoadScene("DeathScene"); }