private byte[] CompileToSpirv( VesselShaderDescription shader, string fileName, ShaderStages stage) { GlslCompileOptions glslOptions = VesselShaderUtil.GetOptions(shader); string glsl = VesselShaderUtil.LoadGlsl(fileName); SpirvCompilationResult result = SpirvCompilation.CompileGlslToSpirv( glsl, fileName, stage, glslOptions); return(result.SpirvBytes); }
public void GlslToSpirv_Succeeds(string name, ShaderStages stage) { SpirvCompilationResult result = SpirvCompilation.CompileGlslToSpirv( TestUtil.LoadShaderText(name), name, stage, new GlslCompileOptions( false, new MacroDefinition("Name0", "Value0"), new MacroDefinition("Name1", "Value1"), new MacroDefinition("Name2"))); Assert.NotNull(result.SpirvBytes); Assert.True(result.SpirvBytes.Length > 4); Assert.True(result.SpirvBytes.Length % 4 == 0); }