/// <summary> /// Load the Spirit from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode) { if (objNode == null) { return; } objNode.TryGetField("guid", Guid.TryParse, out _guiId); if (objNode.TryGetStringFieldQuickly("name", ref _strName)) { _objCachedMyXmlNode = null; } objNode.TryGetStringFieldQuickly("crittername", ref _strCritterName); objNode.TryGetInt32FieldQuickly("services", ref _intServicesOwed); objNode.TryGetInt32FieldQuickly("force", ref _intForce); objNode.TryGetBoolFieldQuickly("bound", ref _blnBound); objNode.TryGetBoolFieldQuickly("fettered", ref _blnFettered); _eEntityType = ConvertToSpiritType(objNode["type"]?.InnerText); objNode.TryGetStringFieldQuickly("file", ref _strFileName); objNode.TryGetStringFieldQuickly("relative", ref _strRelativeName); objNode.TryGetStringFieldQuickly("notes", ref _strNotes); RefreshLinkedCharacter(false); LoadMugshots(objNode); }
private void ParseLabel(string text) { text = text.Replace("\\'", "\""); var parts = text.Split(new[] { '\'' }); ParseLevel(parts[5].Trim()); ParseResalesCount(parts[3]); spirit = ItemBuilder.ParseSpirit(parts[3]); }
public void TakeDamage(int damage, SpiritType type) { //print("Enemy Hurt"); if (type == characters[target].type) { damage = damage * 2; } UIPlayManager.ShakeEnemyPanelEvent.Invoke(); characters[target].Hp -= (damage - characters[target].shield > 0) ? damage : 1; UIPlayManager.UpdateEnemyBattleHeartEvent.Invoke(characters[target].Hp.ToString()); StartCoroutine(Delay()); }
/// <summary> /// Updates the spirits. /// </summary> private void UpdateSpirits() { SpiritType result = 0; foreach (var item in wardrobe.Items) { if (item.IsPutOn) { result = result | item.Spirit; } } Spirits = result; }
public string GetText(SpiritType property) { AllText allText = AllText.Instance; if (allText != null) { return(allText.GetText(property.ToString())); } else { return(property.ToString()); } }
public bool IsSpiritType(SpiritType type) { if (m_SpiritTypes.Contains(type)) { return(true); } else if (m_Owner != null) { return(m_Owner.m_Status.m_SpiritTypes.Contains(type)); } else { return(false); } }
public void TakeDamage(int i, SpiritType type) { if (type == characters[0].type) { i = i * 2; } UIPlayManager.ShakePlayerPanelEvent.Invoke(); characters[0].Hp -= (i - characters[0].shield > 0) ? i : 1; UIPlayManager.UpdatePlayerBattleHeartEvent.Invoke(characters[0].Hp.ToString()); string tmp = "{HP : " + characters[0].Hp + " } {ATK : " + characters[0].sword + " } {DEF : " + characters[0].shield + " } {TYPE : " + characters[0].type + " } {HERO : " + heroes.Count + " }"; UIPlayManager.UpdatePlayerStatusTextEvent.Invoke(tmp); StartCoroutine(Delay()); }
public void AddMember(BaseSpirit bs) { this.SName = bs.SName; this.image = bs.image; this.biomeFound = bs.biomeFound; this.type1 = bs.type1; this.type2 = bs.type2; this.rarity = bs.rarity; this.HP = bs.HP; this.maxHP = bs.maxHP; //this.AttStat = bs.AttStat; // this.DefStat = bs.DefStat; this.spiritStats = bs.spiritStats; this.canAscend = bs.canAscend; this.AscendTo = bs.AscendTo; this.level = bs.level; }
private void DevourSpirit() { if (collisionList.Count > 0) { for (int i = 0; i < collisionList.Count; i++) { for (int j = 0; j < elementsList.elementsList.Length; j++) { if (collisionList[i].gameObject.GetComponent <Spirit>().GetSpiritType() == elementsList.elementsList[j].spiritType) { transform.localScale = elementsList.elementsList[j].ObjectSize; devouredSpiritType = elementsList.elementsList[j].spiritType; timeWhenSpiritGotCaptured = Time.timeSinceLevelLoad; } } } } else { ReleaseSpirit(); } }
public Digimon( int number, int order, string name, Stage stage, SpiritType spiritType, string abilityName, Element element, string evolution, string[] extraEvolutions, bool disabled, int baseLevel, CombatStats stats, CombatStats bossStats, bool isPseudo, string code) { this.number = number; this.order = order; this.name = name.ToLower(); this.stage = stage; this.spiritType = spiritType; this.abilityName = abilityName; this.element = element; this.evolution = evolution; this.extraEvolutions = extraEvolutions; this.disabled = disabled; this.baseLevel = baseLevel; this.stats = stats; this.bossStats = bossStats; this.bossStats = this.bossStats ?? stats; //If the database does not have boss stats for this Digimon, use regular stats instead. this.isPseudo = isPseudo; this.code = code; }
/// <summary> /// Load the Spirit from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode) { _strName = objNode["name"].InnerText; try { _strCritterName = objNode["crittername"].InnerText; } catch { } _intServicesOwed = Convert.ToInt32(objNode["services"].InnerText); try { _intForce = Convert.ToInt32(objNode["force"].InnerText); } catch { } try { _blnBound = Convert.ToBoolean(objNode["bound"].InnerText); } catch { } _objEntityType = ConvertToSpiritType(objNode["type"].InnerText); try { _strFileName = objNode["file"].InnerText; } catch { } try { _strRelativeName = objNode["relative"].InnerText; } catch { } try { _strNotes = objNode["notes"].InnerText; } catch { } }
public Spirit(SpiritType type = SpiritType.None, float fillness = 0) { _type = type; _fillness = fillness; }