private void RenderGeneratorStuff()
        {
            SpiritTeam t     = target as SpiritTeam;
            var        sprop = serializedObject.FindProperty("Spirits");

            libraryList = library.Spirits.Select(s => s.Name).ToArray(); // list of available spirits

            EditorGUILayout.BeginHorizontal();
            selectedListItem = EditorGUILayout.Popup(selectedListItem, libraryList);
            selectedLevel    = Mathf.Clamp(EditorGUILayout.IntField(selectedLevel), 1, 100);
            GUI.enabled      = t.Spirits.Count < 6;
            if (GUILayout.Button("Generate"))
            {
                var generated = Spirit.GenerateSpirit(library.Spirits[selectedListItem], selectedLevel, atkLibrary);

                int newIndex = sprop.arraySize;
                sprop.InsertArrayElementAtIndex(newIndex);
                var newspirit = sprop.GetArrayElementAtIndex(newIndex);

                // newspirit.FindPropertyRelative("Name").stringValue = "test";
                fillPropertyFromObject(newspirit, generated);
            }
            GUI.enabled = true;
            EditorGUILayout.EndHorizontal();
        }
    public BattleObject(SpiritTeam enemyTeam, SpiritTeam playerTeam = null, GameObject trainer = null)
    {
        this.enemyTeam = enemyTeam;
        if (playerTeam == null)
        {
            playerTeam         = new SpiritTeam();
            playerTeam.Spirits = new List <Spirit>();
            for (int i = 0; i < Mathf.Min(6, Player.Instance.team.Count); ++i)
            {
                playerTeam.Spirits[i] = (Player.Instance.team[i]);
            }
        }
        else
        {
            this.playerTeam = playerTeam;
        }

        this.trainer = trainer;
        trainerFight = trainer != null;
    }
Esempio n. 3
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    // ---

    /* [SerializeField] private bool recovering;
     * [SerializeField] private float recovertime;*/

    public void Start()
    {
        team = team?.Clone() as SpiritTeam;
        // bo = new BattleObject(team);
    }