// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (m_SpineManager == null) { m_SpineManager = animator.gameObject.transform.parent.GetComponent <SpineManager>(); } //애니메이션이 끝나면 체크 }
// Start is called before the first frame update private void Start() { m_Spine = transform.parent.GetComponent <SpineManager>(); }