public SpineData(string pSkeletonName, SpineDataSettings pSettings) { Initialize(); settings = pSettings; atlas = new Atlas(EngineSettings.DefaultPathSpine + "\\" + pSkeletonName + ".atlas", new XnaTextureLoader(EngineSettings.Graphics.GraphicsDevice)); json = new SkeletonJson(atlas); }
public SpineData(string pSkeletonName, SpineDataSettings pSettings) { Initialize(); settings = pSettings; atlas = new Atlas(EngineSettings.DefaultPathSpine + "\\" + pSkeletonName + ".atlas", EngineSettings.TextureLoader); json = new SkeletonJson(atlas); }