Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        c  = new Vector2(Head.gameObject.transform.position.x, Head.gameObject.transform.position.z);
        rv = new Vector2(RK.transform.position.x, RK.transform.position.z);
        lv = new Vector2(LK.transform.position.x, LK.transform.position.z);

        dist = Vector3.Distance(rv, lv) + .3f;
        if ((state == states.standing) && (dist < Vector2.Distance(rv, c) && dist < Vector2.Distance(lv, c)))
        {
            state = states.falling;
        }
        else if ((state == states.falling || state == states.bounced) && (dist >= Vector2.Distance(rv, c) || dist >= Vector2.Distance(lv, c)))
        {
            state = states.standing;
        }
        if ((state == states.standing) && (RK.position.y - ground.position.y > 1.25f && LK.position.y - ground.position.y > 1.25f))
        {
            state = states.falling;
        }
        else if ((state == states.falling) && (RK.position.y - ground.position.y <= 1.25f && LK.position.y - ground.position.y <= 1.25f))
        {
            state = states.standing;
        }


        if (state == states.fallen)
        {
            Head.AddForce(0f, 27.5f, 0f, ForceMode.VelocityChange);
            Spine.AddForce(0f, 27.5f, 0f, ForceMode.VelocityChange);
            state = states.bounced;
        }
        else if (state == states.standing)
        {
            Head.AddForce(0f, 2.25f, 0f, ForceMode.VelocityChange);
        }

        Debug.Log(state);
    }