Esempio n. 1
0
        public override Vector3 GetPosition(string name)
        {
            for (int i = 0; overridePoint != null && i < overridePoint.Length; i++)
            {
                if (overridePoint[i].gameObject.name == name)
                {
                    return(overridePoint[i].position);
                }
            }

            if (skeletonAnimation != null && skeletonAnimation.skeleton != null)
            {
                // TODO: check range
                Spine.Bone bone = skeletonAnimation.skeleton.FindBone(name);
                if (bone != null)
                {
                    Vector3 pos = new Vector3(bone.WorldX, bone.WorldY, 0);
                    return(spineObject.transform.TransformPoint(pos));
                }
            }

            Vector3 spos;

            if (GetSpecialPosition(name, out spos))
            {
                return(spos);
            }

            return(gameObject.transform.TransformPoint(new Vector3(0, 1, 0)));
        }
Esempio n. 2
0
 public Slot(SlotData data, Spine.Bone bone)
 {
     if (data == null)
     {
         throw new ArgumentNullException("data", "data cannot be null.");
     }
     if (bone == null)
     {
         throw new ArgumentNullException("bone", "bone cannot be null.");
     }
     this.data = data;
     this.bone = bone;
     this.SetToSetupPose();
 }