private void SpilGameDataErrorHandler(SpilErrorMessage errorMessage) { txtErrorMessage.text = errorMessage.name + ": " + errorMessage.message; pnlErrorMessage.SetActive(true); updateUI(); updateUIShop(); }
public static void ProcessUserLoginError(JSONObject socialLoginJSON) { if (socialLoginJSON.HasField("authError")) { long authError = socialLoginJSON.GetField("authError").i; SpilErrorMessage error = new SpilErrorMessage(); switch (authError) { case 1: error.id = 32; error.name = "InvalidSpilTokenError"; error.message = "Spil Token is invalid! Please login again!"; break; case 3: error.id = 34; error.name = "InvalidSocialTokenError"; error.message = "The provided social token could not be verified with the backend"; break; case 4: error.id = 35; error.name = "UserAlreadyLinkedError"; error.message = "User already has a social provider account"; break; case 5: error.id = 36; error.name = "SocialIdAlreadyLinkedError"; error.message = "The social id is already linked to another user!"; break; default: error.id = 37; error.name = "SocialLoginServerError"; error.message = "Error communicating with the server!"; break; } SpilUnityImplementationBase.fireLoginFailed(JsonUtility.ToJson(error)); } else { SpilErrorMessage error = new SpilErrorMessage(); error.id = 37; error.name = "SocialLoginServerError"; error.message = "Error communicating with the server!"; SpilUnityImplementationBase.fireLoginFailed(JsonUtility.ToJson(error)); } }
public static void ProcessUserLogin(JSONObject socialLoginJSON) { if (socialLoginJSON == null) { SpilErrorMessage error = new SpilErrorMessage(); error.id = 37; error.name = "SocialLoginServerError"; error.message = "Error communicating with the server!"; SpilUnityImplementationBase.fireLoginFailed(JsonUtility.ToJson(error)); return; } string uid = socialLoginJSON.GetField("uid").str; string spilToken = socialLoginJSON.GetField("spilToken").str; string socialProvider = socialLoginJSON.GetField("socialProvider").str; string socialId = socialLoginJSON.GetField("socialId").str; if (uid != null && spilToken != null && socialProvider != null && socialId != null) { bool resetData = false; if (!Spil.SpilUserIdEditor.Equals(uid)) { resetData = true; Spil.SpilUserIdEditor = uid; } SpilUnityEditorImplementation.spilToken = spilToken; Spil.Instance.SetUserId(socialProvider, socialId); SpilUnityEditorImplementation.unauthorized = false; JSONObject loginMessage = new JSONObject(); loginMessage.AddField("resetData", resetData); loginMessage.AddField("socialProvider", socialProvider); loginMessage.AddField("socialId", socialId); loginMessage.AddField("isGuest", false); SpilUnityImplementationBase.fireLoginSuccessful(loginMessage.Print()); } else { SpilErrorMessage error = new SpilErrorMessage(); error.id = 37; error.name = "SocialLoginServerError"; error.message = "Error communicating with the server!"; SpilUnityImplementationBase.fireLoginFailed(JsonUtility.ToJson(error)); } }
public static void ProcessUnauthorizedResponse(string errorJSONString) { if (SpilUnityEditorImplementation.unauthorized) { return; } SpilUnityEditorImplementation.unauthorized = true; JSONObject errorJSON = new JSONObject(errorJSONString); if (errorJSON.HasField("authError")) { long authError = errorJSON.GetField("authError").i; SpilErrorMessage error = new SpilErrorMessage(); switch (authError) { case 1: error.id = 32; error.name = "InvalidSpilTokenError"; error.message = "Spil Token is invalid! Please login again!"; break; case 2: error.id = 33; error.name = "RequriesLoginError"; error.message = "Event requires user login!"; break; default: error.id = 37; error.name = "SocialLoginServerError"; error.message = "Error communicating with the server!"; break; } SpilUnityImplementationBase.fireAuthenticationError(JsonUtility.ToJson(error)); } else { SpilErrorMessage error = new SpilErrorMessage(); error.id = 37; error.name = "SocialLoginServerError"; error.message = "Error communicating with the server!"; SpilUnityImplementationBase.fireAuthenticationError(JsonUtility.ToJson(error)); } }
public static void SetPublicGameState(String gameState) { if (Response.externalId != null && Response.provider != null) { UserDataManager.UpdateUserDataVersions(); UserDataManager.UpdateUserDataMeta(); SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>(); spilEvent.eventName = "updateGameState"; if (gameState.Contains("\"")) { gameState = gameState.Replace("\"", "\\\"").Replace("\\\\", "\\"); } PublicGameStateData = gameState; JSONObject gameStateJSONArray = new JSONObject(JSONObject.Type.ARRAY); JSONObject gameStateJSON = new JSONObject(); gameStateJSON.AddField("data", gameState); gameStateJSON.AddField("access", "public"); gameStateJSONArray.Add(gameStateJSON); spilEvent.customData.AddField("gameStates", gameStateJSONArray); spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions)); spilEvent.Send(); } else { SpilErrorMessage error = new SpilErrorMessage(); error.id = 12; error.name = "UserIdMissing"; error.message = "Error adding public game state data! A custom user id must be set in order to save public game state data"; SpilUnityImplementationBase.fireUserDataError(JsonUtility.ToJson(error)); } }
public static void SetPublicGameState(String gameState) { if (Response.externalId != null && Response.provider != null) { PublicGameStateData = gameState; SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent<SpilEvent> (); spilEvent.eventName = "updateGameState"; gameState = gameState.Replace ("\"", "\\\""); spilEvent.customData.AddField ("data", gameState); spilEvent.customData.AddField ("access", "public"); spilEvent.Send (); } else { SpilErrorMessage error = new SpilErrorMessage (); error.id = 12; error.name = "UserIdMissing"; error.message = "Error adding public game state data! A custom user id must be set in order to save public game state data"; SpilUnityImplementationBase.fireGameStateError (JsonUtility.ToJson (error)); } }
public void DailyBonusErrorHandler(SpilErrorMessage message) { txtWebStatus2.text += "\nDailybonus error: " + message; }
public void SplashScreenErrorHandler(SpilErrorMessage message) { txtWebStatus2.text += "\nSplashscreen error: " + message; }