private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.name == "Ellen") { Spike1.SetActive(true); Spike2.SetActive(true); Spike3.SetActive(true); } }
// Use this for initialization void Start() { Spike1.SetActive(false); Spike2.SetActive(false); Spike3.SetActive(false); }