protected virtual void Update() { var diff = player.transform.position - transform.position; if (diff.sqrMagnitude < interactDist * interactDist && looking /*&& Vector3.Dot( -diff.normalized, * ( cam.gameObject.transform.forward + Vector3.up * 0.2f ).normalized ) > interactTolerance*/) { // if( looking ) { pickupText.gameObject.SetActive(true); pickupText.transform.position = transform.position + Vector3.up * heightOffset; if (SpiffyInput.CheckAxis("Interact")) { Interact(); audSrc.PlayOneShot(interactSound); } } } else { UnInteract(); } looking = false; }
void Update() { if (SpiffyInput.CheckAxis("Inventory")) { ToggleOpen(!open); } }
void Update() { if (SpiffyInput.CheckAxis("Menu", true) /* || Input.GetKeyDown( KeyCode.Escape )*/) { ToggleOpen(!open); } }
void Update() { var diff = player.transform.position - transform.position; if (diff.sqrMagnitude < interactDist * interactDist) { pickupText.gameObject.SetActive(true); pickupText.transform.position = transform.position + Vector3.up * heightOffset; if (SpiffyInput.CheckAxis(interactAxis)) { if (prefAdd.Length > 0) { PlayerPrefs.SetInt(prefAdd, 1); } SceneManager.LoadScene(targetScene); } transform.Rotate(Vector3.up, spinSpd * Time.deltaTime); transform.position = origPos + Vector3.up * upHeight; } else { pickupText.gameObject.SetActive(false); transform.position = origPos; } }
void Update() { refire.Update(Time.deltaTime); if (SpiffyInput.CheckAxis("Fire1") && canFire && refire.IsDone()) { var knockbackDir = -cam.transform.forward; RaycastHit hit; if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, 999.0f, shotMask)) { playerMoveScr.ApplyForceMove(knockbackDir.normalized * Mathf.Min( knockbackForce * (2.0f / hit.distance), maxForce)); canFire = false; refire.Reset(); var curPellets = pelletCount.Rand(); for (int i = 0; i < curPellets; ++i) { SpawnTrail(hit.point + new Vector3( Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)) * Mathf.Max(minSpread, pelletSpread * Mathf.Sqrt(hit.distance))); } audSrc.PlayOneShot(shootAud); } } if (charCtrl.isGrounded) { if (!canFire) { audSrc.PlayOneShot(reloadAud); } canFire = true; } }
void Update() { // if( SpiffyInput.CheckAxis( "Menu" ) ) // { // Cursor.lockState = CursorLockMode.None; // Cursor.visible = true; // escape = true; // } if (SpiffyInput.CheckAxis("Fire1") && !playerInv.IsOpen() && !PauseMenu.IsOpen()) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; escape = false; } if (!escape && !playerInv.IsOpen() && !PauseMenu.IsOpen()) { var aim = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); // aim.y = aim.y * rotationSpeed * sensitivity * Time.deltaTime; aim = aim * rotationSpeed * sensitivity * Time.deltaTime; if (aim.y > maxAimMove) { aim.y = maxAimMove; } if (aim.y < -maxAimMove) { aim.y = -maxAimMove; } var tempAng = transform.eulerAngles; tempAng.x = tempAng.x - aim.y; if (tempAng.x > 90.0f - verticalCutoff && tempAng.x < 180.0f) { tempAng.x = 90.0f - verticalCutoff; } if (tempAng.x < 270.0f + verticalCutoff && tempAng.x > 180.0f) { tempAng.x = 270.0f + verticalCutoff; } tempAng.y = tempAng.y + aim.x /* * rotationSpeed * Time.deltaTime*/; transform.eulerAngles = tempAng; // distToPlayer -= Input.GetAxis( "Mouse ScrollWheel" ) * // scrollSpeed * Time.deltaTime; // distToPlayer = Mathf.Max( minDistToPlayer,distToPlayer ); // distToPlayer = Mathf.Min( maxDistToPlayer,distToPlayer ); } transform.position = player.transform.position + transform.right * offset.x + transform.up * offset.y + transform.forward * offset.z; transform.position -= transform.forward * distToPlayer; var clipRay = new Ray(player.transform.position, transform.position - player.transform.position); RaycastHit clipHit; if (Physics.Raycast(clipRay, out clipHit, distToPlayer, worldMask)) { transform.position = clipHit.point + clipHit.normal * cam.nearClipPlane * 1.5f; } var interactRay = new Ray(transform.position + transform.forward * distToPlayer / 2.0f, transform.forward); RaycastHit interactHit; if (Physics.Raycast(interactRay, out interactHit, 100.0f, itemMask)) { interactHit.transform.GetComponent <InteractiveBase>()?.Look(); } }