private void Update()
    {
        transform.eulerAngles = new Vector3(0, lon, -lat);

        if (translated)
        {
            translated.position = SphereUtility.SphericalToCartesian(new Vector3(r, lat, lon));
        }
    }
Esempio n. 2
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    // Update is called once per frame
    void Update()
    {
        Spherical3 sc = new Spherical3();

        Vector3 where = toTrack.transform.position - origin.transform.position;
        SphereUtility.CartesianToSpherical(where, out sc);

        // reflecting
        sc.p *= -1;

        Vector3 nwhere = new Vector3();

        SphereUtility.SphericalToCartesian(sc, out nwhere);

        transform.position = startPos + nwhere;
    }