void Start() { audioSource1 = GetComponent <AudioSource>(); audioSource2 = GetComponent <AudioSource>(); _enumChanger = GameObject.FindGameObjectWithTag("Sphere5Enum").GetComponent <SphereEnum>(); _enumChanger.currentColorType = SphereEnum.ColorType.StarterColor; }
void Start() { aiScript = GameObject.FindGameObjectWithTag("AI").GetComponent <AIScript2>(); checkingState0 = GameObject.FindGameObjectWithTag("Sphere0Enum").GetComponent <SphereEnum>(); checkingState1 = GameObject.FindGameObjectWithTag("Sphere1Enum").GetComponent <SphereEnum>(); checkingState2 = GameObject.FindGameObjectWithTag("Sphere2Enum").GetComponent <SphereEnum>(); checkingState3 = GameObject.FindGameObjectWithTag("Sphere3Enum").GetComponent <SphereEnum>(); checkingState4 = GameObject.FindGameObjectWithTag("Sphere4Enum").GetComponent <SphereEnum>(); checkingState5 = GameObject.FindGameObjectWithTag("Sphere5Enum").GetComponent <SphereEnum>(); audioSource = GetComponent <AudioSource>(); }