void Start() { selective.SetActive(false); magicManager = GameObject.Find("Player").GetComponent <MagicManager>(); spellSO = magic.GetComponent <Spell>().scriptableObject; gameObject.GetComponentInChildren <Text>().text = spellSO.name; }
void AddItem() { SpellSO newItem = new SpellSO(); spellSOList.spellCheckmarks.Add(newItem); viewIndex = spellSOList.spellCheckmarks.Count; }