Esempio n. 1
0
    public void AddSkill(Skill skill, int level)
    {
        if (skill == null || !skill.CharacterHasRequirements(this))
        {
            return;
        }

        Spell spell = skill as Spell;

        if (spell == null)
        {
            Skills.Add(new SkillInstance(skill, level));
        }
        else
        {
            Spells.Add(new SpellInstance(spell, level));
        }

        foreach (string subskill in skill.AdditionalSkillsGranted)
        {
            if (subskill != skill.Name)
            {
                Skill newSkill = SkillFactory.FindSkillByName(subskill);
                if (newSkill != null)
                {
                    AddSkill(newSkill, 1);
                }
                else
                {
                    AddSkill(SpellFeactory.FindSpellByName(subskill), 1);
                }
            }
        }
    }
Esempio n. 2
0
    public void CheckInits()
    {
        if (ActiveCharacters.Count != 0)
        {
            ActiveCharacters.Clear();
        }

        if (PlayerObject != null)
        {
            PlayerObject = null;
        }

        if (InputMan != null && GUI != null)
        {
            SkillFactory.Setup();
            ItemFactory.Setup();
            SpellFeactory.Setup();

            SetPlayer(GameObject.Find("Player") as GameObject);

            GUI.Load();
        }
    }