Esempio n. 1
0
 public SkillshotData(string championName,
                      string spellName,
                      SpellSlot slot,
                      SkillShotType type,
                      int delay,
                      int range,
                      int radius,
                      int missileSpeed,
                      bool addHitbox,
                      bool fixedRange,
                      int defaultDangerValue)
 {
     ChampionName = championName;
     SpellName    = spellName;
     Slot         = slot;
     Type         = type;
     Delay        = delay;
     Range        = range;
     _radius      = radius;
     MissileSpeed = missileSpeed;
     AddHitbox    = addHitbox;
     FixedRange   = fixedRange;
     DangerValue  = defaultDangerValue;
 }
Esempio n. 2
0
 public SkillshotData(string championName,
     string spellName,
     SpellSlot slot,
     SkillShotType type,
     int delay,
     int range,
     int radius,
     int missileSpeed,
     bool addHitbox,
     bool fixedRange,
     int defaultDangerValue)
 {
     ChampionName = championName;
     SpellName = spellName;
     Slot = slot;
     Type = type;
     Delay = delay;
     Range = range;
     _radius = radius;
     MissileSpeed = missileSpeed;
     AddHitbox = addHitbox;
     FixedRange = fixedRange;
     DangerValue = defaultDangerValue;
 }