/// <summary> /// Makes the caster invisible to multiply physical attack damage. /// </summary> /// <returns>True if the spell was cast; false otherwise.</returns> public async Task <bool> Invisible(bool ambush) { _invisibleStatus.Cooldown = ambush && _self.Spells.KeySpells.Ambush != null ? AmbushCooldown : MeleeCooldown; return(await SpellCommands.CastInvisibleSpell(Self, _invisibleSpell, _invisibleStatus)); }
/// <summary> /// Makes the caster invisible to multiply physical attack damage. /// </summary> /// <returns>True if the spell was cast; false otherwise.</returns> public async Task <bool> Invisible() { return(await SpellCommands.CastInvisibleSpell(Self, _invisibleSpell, _invisibleStatus)); }