Esempio n. 1
0
    public void dropSpell(SpellBook dropSpell, Vector3 originPos) // drop the spellbook
    {
        Debug.Log("Dropped Spell");
        // unlink spellbook from player
        if (dropSpell.owner == this.GetComponent <SpellCaster>())
        {
            dropSpell.owner = null;
        }
        if (spellsInventory.Contains(dropSpell))
        {
            spellsInventory.Remove(dropSpell);
        }

        // update current held
        // updateCurrentHeld();
        dropSpell.Activate();
        dropSpell.transform.parent = null;

        dropSpell.transform.position = transform.position;
        // dropSpell.Drop(originPos);
        // dropSpell.Die();

        // visualize dropping book
        StartCoroutine(dropSpellProcess(dropSpell, originPos));
    }
Esempio n. 2
0
 public void dropSpell(SpellBook dropSpell, Vector3 originPos)
 {
     if (dropSpell.owner == this.GetComponent <SpellCaster>())
     {
         dropSpell.owner = null;
     }
     dropSpell.Activate();
     dropSpell.transform.parent   = null;
     dropSpell.transform.position = transform.position;
 }
Esempio n. 3
0
    IEnumerator dropSpellProcess(SpellBook dropSpell, Vector3 originPos) // visualize dropping the book
    {
        // dropSpell.dead = true;
        dropSpell.Activate(); // turn on the book
        dropSpell.transform.parent = null;
        Vector3 startPos = dropSpell.transform.position;

        while (!dropSpell.dead && Vector3.Distance(dropSpell.transform.position, originPos) > 0.2f)
        {
            dropSpell.transform.position = Vector3.Lerp(dropSpell.transform.position, originPos, Time.deltaTime / spellPickUpSpeed); // shift book to position
            yield return(new WaitForEndOfFrame());
        }
        updateCurrentHeld();
    }