private static void Drawing_OnDraw(EventArgs args) { System.Drawing.Color drawColor = System.Drawing.Color.Blue; if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw Q")) { Q.DrawRange(drawColor, 3); } if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw W")) { W.DrawRange(drawColor, 3); } if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw E")) { E.DrawRange(drawColor, 3); } if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw R")) { R.DrawRange(drawColor, 3); } if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw Killable Text")) { foreach (AIHeroClient enemy in EntityManager.Heroes.Enemies.Where(a => a.MeetsCriteria() && a.Health < a.ComboDamage())) { Drawing.DrawText(enemy.Position.WorldToScreen(), System.Drawing.Color.GreenYellow, "Killable", 15); } } }
private static void Drawing_OnDraw(EventArgs args) { System.Drawing.Color drawColor = System.Drawing.Color.Blue; if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw Q")) { Q.DrawRange(drawColor, 3); } if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw E")) { E.DrawRange(drawColor, 3); } Obj_AI_Base hoverObject = EntityManager.Enemies.Where(a => !a.IsDead && a.IsTargetable && a.IsInRange(Vi, E.Range) && a.Distance(Game.CursorPos) <= 75).OrderBy(a => a.Distance(Game.CursorPos)).FirstOrDefault(); if (hoverObject != null && MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw E Sector on Target")) { new Geometry.Polygon.Sector(Vi.Position, hoverObject.Position, (float)(45 * Math.PI / 180), 600).Draw(drawColor); } if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw R")) { R.DrawRange(drawColor, 3); } if (MenuHandler.GetCheckboxValue(MenuHandler.Drawing, "Draw Killable Text")) { foreach (AIHeroClient enemy in EntityManager.Heroes.Enemies.Where(a => a.MeetsCriteria() && a.Health < a.ComboDamage())) { Drawing.DrawText(enemy.Position.WorldToScreen(), System.Drawing.Color.GreenYellow, "Killable", 15); } } }
private static void Drawing_OnDraw(EventArgs args) { if (Kha.IsDead) { return; } Menu menu = MenuHandler.Drawing; System.Drawing.Color drawColor = System.Drawing.Color.Blue; if (menu.GetCheckboxValue("Draw Q Range")) { Q.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw W Range")) { W.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw E Range")) { E.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw R Run Range")) { R.DrawRange(drawColor); } }
private static void Drawing_OnDraw(EventArgs args) { if (Camille.IsDead) { return; } Menu menu = MenuHandler.Drawing; System.Drawing.Color drawColor = System.Drawing.Color.Blue; if (menu.GetCheckboxValue("Draw W Inner Range")) { W2.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw W Inner Range")) { W.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw E Range")) { E.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw R Range")) { R.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw Walls for E") && E.IsReady()) { if (E.Name == "CamilleE") { List <Vector2> wallPos = GetWallPositions(Camille.Position); for (int i = 0; i < wallPos.Count() - 1; i++) { if (wallPos[i].IsWall() && wallPos[i + 1].IsWall() && wallPos[i].IsInRange(wallPos[i + 1], 100) && wallPos[i + 1].IsInRange(Camille, Program.E.Range - 50)) { Drawing.DrawLine(wallPos[i].To3D().WorldToScreen(), wallPos[i + 1].To3D().WorldToScreen(), 1, System.Drawing.Color.Red); } } } else if (Camille.HasBuff("camilleeonwall")) { List <Vector2> dashablePos = GetDashablePositions(Camille.Position); for (int i = 0; i < dashablePos.Count() - 1; i++) { if (dashablePos[i].IsInRange(dashablePos[i + 1], 50)) { Drawing.DrawLine(dashablePos[i].To3D().WorldToScreen(), dashablePos[i + 1].To3D().WorldToScreen(), 1, System.Drawing.Color.Red); } } } } }
//Draw E chains should not be drawing multiple lines between each barrel. It should also merge them into one polygon private static void Drawing_OnDraw(EventArgs args) { if (Gangplank.IsDead) return; Menu menu = MenuHandler.Drawing; System.Drawing.Color drawColor = System.Drawing.Color.Blue; if (menu.GetCheckboxValue("Draw Q") && Q.IsLearned) Q.DrawRange(drawColor); if (menu.GetCheckboxValue("Draw E") && E.IsLearned) E.DrawRange(drawColor); if (menu.GetCheckboxValue("Draw E Circle on Mouse") && E.IsLearned) Game.CursorPos.DrawCircle((int)barrelRadius, Color.Blue); if (menu.GetCheckboxValue("Draw Enemies Killable with E") && E.IsLearned) foreach (Obj_AI_Base ob in EntityManager.Enemies.Where(ob => ob.VisibleOnScreen)) if (ob.MeetsCriteria() && ob.Health <= Calculations.E(ob, false)) ob.DrawCircle(65, Color.Yellow); if (menu.GetCheckboxValue("Draw Enemies Killable with E + Q") && E.IsLearned && Q.IsLearned) foreach (Obj_AI_Base ob in EntityManager.Enemies.Where(ob=>ob.VisibleOnScreen)) if (ob.MeetsCriteria() && ob.Health <= Calculations.E(ob, true)) ob.DrawCircle(50, Color.Green); if (menu.GetCheckboxValue("Draw Silver Serpent Notifier") && Gangplank.GetBuffCount("gangplankbilgewatertoken") >= 500) Drawing.DrawText(Gangplank.Position.WorldToScreen(), drawColor, "You have enough silver serpents", 15); if (menu.GetCheckboxValue("Draw Shiny Barrels")) foreach (Barrel b in barrels.Where(ob => ob.barrel.VisibleOnScreen)) b.barrel.DrawCircle((int)barrelRadius, Color.Gold, 50); if (menu.GetCheckboxValue("Draw E Chains") && E.IsLearned) { List<Tuple<Geometry.Polygon.Circle, int>> polygons = new List<Tuple<Geometry.Polygon.Circle, int>>(); foreach(Barrel b in barrels) polygons.Add(Tuple.Create(new Geometry.Polygon.Circle(b.barrel.Position, barrelRadius), (int)b.barrel.Position.Z)); foreach (Tuple<Geometry.Polygon.Circle, int> b in polygons) { b.Item1.CenterOfPolygon().To3D(b.Item2).DrawCircle((int)barrelRadius, Color.Red, 1); foreach (Tuple<Geometry.Polygon.Circle, int> linkedBarrel in polygons.Where(a=>a.Item1.CenterOfPolygon().Distance(b.Item1.CenterOfPolygon()) <= barrelDiameter)) Drawing.DrawLine(linkedBarrel.Item1.CenterOfPolygon().To3D(linkedBarrel.Item2).WorldToScreen(), b.Item1.CenterOfPolygon().To3D(b.Item2).WorldToScreen(), 5, drawColor); } } if (menu.GetCheckboxValue("Draw Killable Text")) foreach (AIHeroClient enemy in EntityManager.Heroes.Enemies.Where(a => a.VisibleOnScreen && a.MeetsCriteria() && a.Health < Gangplank.ComboDamage(a))) Drawing.DrawText(enemy.Position.WorldToScreen(), System.Drawing.Color.GreenYellow, "Killable", 15); }
private static void Drawing_OnDraw(EventArgs args) { if (UseQ) { Q.DrawRange(Q.IsReady() ? Color.Chartreuse : Color.OrangeRed); } if (UseW) { W.DrawRange(W.IsReady() ? Color.Chartreuse : Color.OrangeRed); } if (UseE) { E.DrawRange(E.IsReady() ? Color.Chartreuse : Color.OrangeRed); } }
/*SpellDraw*/ private static void SpellDraw(EventArgs args) { if (_drawings["q"].Cast <CheckBox>().CurrentValue) { _q.DrawRange(Color.FromArgb(130, Color.Green)); } if (_drawings["w"].Cast <CheckBox>().CurrentValue) { _w.DrawRange(Color.FromArgb(130, Color.Green)); } if (_drawings["r"].Cast <CheckBox>().CurrentValue) { _r.DrawRange(Color.FromArgb(130, Color.Green)); } }
private static void Drawing_OnDraw(EventArgs args) { if (DrawMenu["Q"].Cast <CheckBox>().CurrentValue) { Circle.Draw(SharpDX.Color.Green, ComboMenu["Draw Q"].Cast <Slider>().CurrentValue, Caoujter); } if (DrawMenu["W"].Cast <CheckBox>().CurrentValue) { W.DrawRange(Color.FromArgb(130, Color.Green)); } if (DrawMenu["E"].Cast <CheckBox>().CurrentValue) { Circle.Draw(SharpDX.Color.Green, ComboMenu["Draw E"].Cast <Slider>().CurrentValue, Caoujter); } if (DrawMenu["R"].Cast <CheckBox>().CurrentValue) { R.DrawRange(Color.FromArgb(130, Color.Green)); } }
private static void OnDraw(EventArgs args) { if (Draws["DQ"].Cast <CheckBox>().CurrentValue&& Q.IsReady()) { Q.DrawRange(System.Drawing.Color.LightBlue); } if (Draws["DW"].Cast <CheckBox>().CurrentValue&& W.IsReady()) { W.DrawRange(System.Drawing.Color.Crimson); } if (Draws["DE"].Cast <CheckBox>().CurrentValue&& E.IsReady()) { E.DrawRange(System.Drawing.Color.Crimson); } if (Draws["DR"].Cast <CheckBox>().CurrentValue&& R.IsReady()) { R.DrawRange(System.Drawing.Color.LawnGreen); } }
private static void SpellDraw(EventArgs args) { if (_drawings["w"].Cast <CheckBox>().CurrentValue) { _w.DrawRange(Color.FromArgb(130, Color.Green)); } if (_drawings["e"].Cast <CheckBox>().CurrentValue) { _e.DrawRange(Color.FromArgb(130, Color.Green)); } if (_drawings["smite"].Cast <CheckBox>().CurrentValue) { _smite.DrawRange(_misc["autosmite"].Cast <KeyBind>().CurrentValue ? Color.FromArgb(130, Color.White) : Color.FromArgb(130, Color.Gray)); } if (!_drawings["qTimer"].Cast <CheckBox>().CurrentValue || !ObjectManager.Player.HasBuff("TwitchHideInShadows")) { return; } QTimer.Position = Drawing.WorldToScreen(Player.Instance.Position) - new Vector2(20, 84); QTimer.Color = Color.AntiqueWhite; QTimer.TextValue = "Q Timer : " + $"{ObjectManager.Player.GetRemainingBuffTime("TwitchHideInShadows"):0.0}"; QTimer.Draw(); }
//complete private static void Drawing_OnDraw(EventArgs args) { if (Yasuo.IsDead) { return; } Menu menu = MenuHandler.Drawing; System.Drawing.Color drawColor = System.Drawing.Color.Blue; //Drawing.DrawText(Yasuo.Position.WorldToScreen(), drawColor, Animation, 15); //Vector3 yasuoQStartPos = Yasuo.Position + new Vector3(0, 0, 150f), // yasuoQEndPos = yasuoQStartPos.To2D().Extend(Game.CursorPos, Q.Range).To3D((int)yasuoQStartPos.Z - 75); //yasuoQStartPos.DrawArrow(yasuoQEndPos, drawColor); //Drawing.DrawLine(yasuoQStartPos.WorldToScreen(), yasuoQEndPos.WorldToScreen(), 5, drawColor); if (menu.GetCheckboxValue("Draw Q") && !Yasuo.HasBuff("YasuoQ3W") && Q.IsLearned) { //Drawing.DrawCircle(yasuoQStartPos, Q.Range, drawColor); Q.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw Q") && Yasuo.HasBuff("YasuoQ3W") && Q.IsLearned) { Q3.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw W") && W.IsLearned) { W.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw E") && E.IsLearned) { E.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw EQ") && E.IsLearned && Q.IsLearned) { EQ.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw R") && R.IsLearned) { R.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw Beyblade") && R.IsLearned && Flash != null && E.IsLearned && Q.IsLearned) { Drawing.DrawCircle(Yasuo.Position, E.Range + Flash.Range + (EQ.Range / 2), System.Drawing.Color.Red); } if (menu.GetCheckboxValue("Draw Turret Range")) { foreach (Obj_AI_Turret turret in EntityManager.Turrets.Enemies.Where(a => !a.IsDead && a.VisibleOnScreen)) { turret.DrawCircle((int)turret.GetAutoAttackRange() + 35, drawColor); } } Obj_AI_Base hoverObject = EntityManager.Enemies.Where(a => !a.IsDead && a.IsTargetable && a.IsInRange(Yasuo, E.Range) && a.Distance(Game.CursorPos) <= 75).OrderBy(a => a.Distance(Game.CursorPos)).FirstOrDefault(); if (hoverObject != null) { if (menu.GetCheckboxValue("Draw EQ on Target")) { Drawing.DrawCircle(YasuoCalcs.GetDashingEnd(hoverObject), EQ.Range, drawColor); } if (menu.GetCheckboxValue("Draw E End Position on Target")) { Drawing.DrawLine(Yasuo.Position.WorldToScreen(), YasuoCalcs.GetDashingEnd(hoverObject).WorldToScreen(), 3, drawColor); } if (menu.GetCheckboxValue("Draw E End Position on Target - Detailed")) { Vector3 startPos = Yasuo.Position, dashEndPos = YasuoCalcs.GetDashingEnd(hoverObject), fakeEndPos = startPos.To2D().Extend(dashEndPos.To2D(), 1000).To3D() + new Vector3(0, 0, startPos.Z), slope = new Vector3(dashEndPos.X - startPos.X, dashEndPos.Y - startPos.Y, 0), fakeSlope = new Vector3(fakeEndPos.X - startPos.X, fakeEndPos.Y - startPos.Y, 0); List <Vector3> pointsAlongPath = new List <Vector3>(); List <Vector3> straightLinePath = new List <Vector3>(); int points = 100; pointsAlongPath.Add(startPos); //get all points in a line from start to fake end for (int i = 0; i < points; i++) { straightLinePath.Add(startPos + (i * (fakeSlope / points))); } bool isWall = false; //get all wall start and end positions for (int i = 0; i < points; i++) { //wall start if (!isWall && straightLinePath[i].IsWall()) { pointsAlongPath.Add(straightLinePath[i]); isWall = true; } //wall end if (isWall && !straightLinePath[i].IsWall()) { pointsAlongPath.Add(straightLinePath[i]); isWall = false; } } pointsAlongPath.Add(fakeEndPos); for (int i = 0; i < pointsAlongPath.Count() - 1; i++) { System.Drawing.Color color = (pointsAlongPath[i].IsWall()) ? System.Drawing.Color.Red : System.Drawing.Color.Green; Drawing.DrawLine(pointsAlongPath[i].WorldToScreen(), pointsAlongPath[i + 1].WorldToScreen(), 2, color); } Vector3 closestWall = pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(dashEndPos)).FirstOrDefault(), closestWallsEndPosition = (pointsAlongPath.IndexOf(closestWall) + 1 == pointsAlongPath.Count) ? Vector3.Zero : pointsAlongPath[pointsAlongPath.IndexOf(closestWall) + 1]; Drawing.DrawText(closestWall.WorldToScreen(), drawColor, "start", 15); Drawing.DrawText(closestWallsEndPosition.WorldToScreen(), drawColor, "end", 15); Drawing.DrawText(((closestWall + closestWallsEndPosition) / 2).WorldToScreen(), drawColor, closestWall.Distance(closestWallsEndPosition).ToString(), 15); Drawing.DrawText(dashEndPos.WorldToScreen(), drawColor, startPos.Distance(closestWallsEndPosition).ToString(), 15); //none of the points are a wall so the end point is the dash position if (!pointsAlongPath.Any(a => a.IsWall())) { Drawing.DrawCircle(dashEndPos, 50, drawColor); } // OR none of the walls are in the E range else if (pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(startPos)).FirstOrDefault() != null && pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(startPos)).FirstOrDefault().Distance(startPos) > E.Range) { Drawing.DrawCircle(dashEndPos, 50, drawColor); } //or the dashing end is not a wall else if (!dashEndPos.IsWall()) { Drawing.DrawCircle(dashEndPos, 50, drawColor); } //find the nearest wall to the dash position else if (closestWall != Vector3.Zero && closestWallsEndPosition != Vector3.Zero && closestWall != null && closestWallsEndPosition != null && closestWallsEndPosition.Distance(dashEndPos) < closestWall.Distance(dashEndPos) && startPos.Distance(closestWallsEndPosition) <= 630) { Drawing.DrawCircle(closestWallsEndPosition, 50, drawColor); } //the end position is the first wall else { Drawing.DrawCircle(pointsAlongPath.First(a => a.IsWall()), 50, drawColor); } } } if (menu.GetCheckboxValue("Draw Wall Dashes") && E.IsLearned) { foreach (WallDash wd in YasuoWallDashDatabase.wallDashDatabase.Where(a => a.startPosition.Distance(Yasuo) <= 1300)) { if (EntityManager.MinionsAndMonsters.Combined.Where(a => a.MeetsCriteria() && a.VisibleOnScreen && a.Name == wd.unitName && a.ServerPosition.Distance(wd.dashUnitPosition) <= 2).FirstOrDefault() != null) { wd.startPosition.DrawArrow(wd.endPosition, System.Drawing.Color.Red, 1); Geometry.Polygon.Circle dashCircle = new Geometry.Polygon.Circle(wd.endPosition, 120); dashCircle.Draw(System.Drawing.Color.Red, 1); } } } }
private void Drawing_OnEndScene(EventArgs args) { foreach (var e in EntityManager.Heroes.Enemies.Where(e => e.HPBarPosition.IsOnScreen() && e.IsValidTarget())) { if (Config.drawDmg) { e.DrawDamage(DariusStuff.ComboDamage(e, Config.calcP, Config.calcQ, Config.calcW, Config.calcR)); } if (Config.stacksTimer) { var buff = DariusStuff.GetDariusPassive(e); if (buff != null) { var timeLeft = buff.EndTime - Game.Time; var mypos = e.ServerPosition.WorldToScreen(); var buffcount = Math.Max(1, buff.Count); var ra = 51 * buffcount; var ba = 255 - ra; var ga = 255 - ra; var c = Color.FromArgb(ra, ga, ba); passive.Draw($"Stacks: {buff.Count} ({timeLeft.ToString("F1")})", c, new Vector2(mypos.X, mypos.Y - 36)); } } if (Config.dunkable) { var killable = R.IsReady() && DariusStuff.Rdmg(e) > e.TotalShieldHealth() && e.IsKillable(-1, true, true, true); if (killable) { var hpos = e.HpBarPos(); var drawpos = new Vector2(hpos.X, hpos.Y - 24); dunktext.Draw("DUNK = KILL", Color.Red, drawpos); } } } if (Config.ultTimer && DariusStuff.HasDariusUltResetBuff) { var x = Drawing.Width * 0.35f; var y = Drawing.Height * 0.8f; var drawpos = new Vector2(x, y); var timer = (DariusStuff.DariusUltResetBuff.EndTime - Game.Time).ToString("F1"); ulttext.Draw($"R Expire Timer: {timer}", Color.OrangeRed, drawpos); } var pos = qPos(); if (pos != null && pos != Vector3.Zero) { pos.Value.DrawCircle(100, SharpDX.Color.Red); } if (Config.drawoutQ) { Circle.Draw(SharpDX.Color.AliceBlue, outerBlade, user); } if (Config.drawinQ) { Circle.Draw(SharpDX.Color.AliceBlue, bladeStart, user); } if (Config.drawE) { E.DrawRange(Color.AliceBlue); } if (Config.drawR) { R.DrawRange(Color.AliceBlue); } }