private void speichereBtn_Click(object sender, EventArgs e) { Speichern speichernDialog = new Speichern(); speichernDialog.ShowDialog(); setzeDaten(personController.personen); }
public void saveGame() { IngameMenu.menuOpened = false; Game.current = new Game(); Game.current.name = game_name.GetComponent <Text>().text; setGame(); Speichern.Save(); Laden.loaded = false; save_panel.SetActive(false); }