IEnumerator Start() { yield return(new WaitForSeconds(0.5f)); asRef = VRInputBridge.instance.aimScript_ref; srRef = asRef.GetComponent <SpeedrunTimer>(); rend = GetComponent <Renderer>(); UpdateWatchRotation(); }
void Awake() { timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <SpeedrunTimer>(); }