void Start() { sRegulator = GameObject.Find ("SpeedRegulator").GetComponent<SpeedRegulator>(); barFilling = GameObject.Find ("Gauge").GetComponent<Transform>(); audioController = GameObject.Find ("AudioContainer").GetComponent<AudioController>(); gas = INITIAL_GAS; canFart = true; }
void Start() { speedRegulator = GameObject.Find ("SpeedRegulator").GetComponent<SpeedRegulator>(); scoreRegulator = GameObject.Find ("ScoreRegulator").GetComponent<ScoreRegulator>(); gasRegulator = GameObject.Find ("GasRegulator").GetComponent<GasRegulator>(); audioController = GameObject.Find ("AudioContainer").GetComponent<AudioController>(); comboRegulator = GameObject.Find ("ComboRegulator").GetComponent<ComboRegulator> (); }
void Start() { // 获取组件 _rigidbody = GetComponent <Rigidbody>(); _speedRegulator = GetComponent <SpeedRegulator>(); _directionRegulator = GetComponent <DirectionRegulator>(); State = new PlayerState.Debug(this); }
void Start() { // Grab multiplier regulator = GameObject.Find ("SpeedRegulator").GetComponent<SpeedRegulator>(); }
void Start() { regulator = GameObject.Find ("SpeedRegulator").GetComponent<SpeedRegulator>(); }
// Use this for initialization void Start() { textMesh = GameObject.Find ("DisplacementRegulator").GetComponent<TextMesh> (); speedRegulator = GameObject.Find ("SpeedRegulator").GetComponent<SpeedRegulator> (); }
// Use this for initialization void Start() { speedDisplay = this.gameObject.GetComponent<TextMesh>(); speedScript = this.gameObject.GetComponent<SpeedRegulator>(); }
void Start() { speedRegulator = GameObject.Find ("SpeedRegulator").GetComponent<SpeedRegulator>(); generalRegulator = GameObject.Find ("GeneralRegulator").GetComponent<GeneralRegulator>(); // comboRegulator = GameObject.Find ("ComboRegulator").GetComponent<ComboRegulator> (); }