/** * Spawn SpeedPotions in the area */ private void SpawnSpeedPotions() { FunctionPeriodic.Create( () => { if (IngestibleManager.IngestibleCount <SpeedPotion>() < _SPEED_POTION_MAX_SPAWNS) { Vector3 speedPotionWorldPosition = new Vector3( Random.Range(-_MAX_RADIUS, _MAX_RADIUS), AssetManager.Get_Prefab_SpeedPotion().transform.localScale.y / 2 + AssetManager.GetTerrain().localScale.y, Random.Range(-_MAX_RADIUS, _MAX_RADIUS) ); SpeedPotion speedPotion = Instantiate( AssetManager.Get_Prefab_SpeedPotion(), speedPotionWorldPosition, Quaternion.identity ); IngestibleManager.AddIngestible(speedPotion); } }, "SpawnSpeedPotions", 0f, 0f, () => { if (IngestibleManager.IngestibleCount <SpeedPotion>() >= _SPEED_POTION_MAX_SPAWNS) { Destroy(GameObject.Find("SpawnSpeedPotions")); } } ); }
public void Set() { Health = new HealthPotion(_player); HealthRegeneration = new HealthRegenerationPotion(_player); Speed = new SpeedPotion(_player); Damage = new DamagePotion(_player); Defense = new DefensePotion(_player); Guidance = new GuidancePotion(_player); }
public void Generate() { int amount = Rand.NextExp(1, 4, 1); Potion[] potions = new Potion[amount]; Vector2 pos = new Vector2(xpbar.Position.X + xpbar.cage.Width, xpbar.Position.Y); for (int i = 0; i < amount; i++) { pos.X += padding; int r = Rand.Next(4); Texture2D texture = vials[r]; Potion p = null; switch (r) { case 0: p = new HealthPotion(yat, texture, null, pos, Rand.Next(2, 16), Rand.Next(10, 20), Rand.Next(1, 11)); break; case 1: p = new InvulnerabilityPotion(yat, texture, null, pos, Rand.Next(1, 11)); break; case 2: p = new JumpPotion(yat, texture, null, pos, Rand.Next(10, 20)); break; case 3: p = new SpeedPotion(yat, texture, null, pos, Rand.Next(10, 20), Rand.Next(2, 5)); break; } potions[i] = p; pos.X += texture.Width; } #if DEBUG Debugger.Log(1, "Main", string.Format("Generated {0} potions...\n", amount));; #endif this.created.AddRange(potions); }
public override void Update() { base.Update(); ShowPlayerInformation(); counter++; animationOn.Start(); if (GetWorld().GetActors().Find(a => a.GetName() == "enemy") == null) { world = GetWorld(); world.SetEndCondition(world => MapStatus.Finished); } if (GetHealth() == 0) { Die(); } if (myState == false) { animationOn.Stop(); world = GetWorld(); world.SetEndCondition(world => MapStatus.Failed); } else { if (Input.GetInstance().IsKeyPressed(Input.Key.LEFT)) { if (side == false) { animationOn.FlipAnimation(); side = true; } } else if (Input.GetInstance().IsKeyPressed(Input.Key.RIGHT)) { if (side == true) { animationOn.FlipAnimation(); side = false; } } else if (Input.GetInstance().IsKeyDown(Input.Key.SPACE) && Input.GetInstance().IsKeyDown(Input.Key.LEFT) && bunnyHop > 0) { SetPhysics(false); foreach (Command command in jumpLeft) { command.Execute(); } bunnyHop--; } else if (Input.GetInstance().IsKeyDown(Input.Key.SPACE) && Input.GetInstance().IsKeyDown(Input.Key.RIGHT) && bunnyHop > 0) { SetPhysics(false); foreach (Command command in jumpRight) { command.Execute(); } bunnyHop--; } else if (Input.GetInstance().IsKeyDown(Input.Key.LEFT)) { SetPhysics(true); moveLeft.Execute(); } else if (Input.GetInstance().IsKeyDown(Input.Key.RIGHT)) { SetPhysics(true); moveRight.Execute(); } else if (Input.GetInstance().IsKeyDown(Input.Key.UP) && bunnyHop > 0) { SetPhysics(false); jump.Execute(); bunnyHop--; } else if (Input.GetInstance().IsKeyPressed(Input.Key.E)) { backpack.ShiftRight(); } else if (Input.GetInstance().IsKeyPressed(Input.Key.Q)) { backpack.ShiftLeft(); } else if (Input.GetInstance().IsKeyDown(Input.Key.F)) { potion = backpack.GetItem(); if (potion is HealingPotion) { healingPotion = (HealingPotion)potion; healingPotion.Use(this); } else if (potion is ManaPotion) { manaPotion = (ManaPotion)potion; manaPotion.Use(this); } else if (potion is SpeedPotion) { speedPotion = (SpeedPotion)potion; speedPotion.Use(this); speedCounter = 1; } else if (potion is JumpPotion) { jumpPotion = (JumpPotion)potion; jumpPotion.Use(this); jumpCounter = 1; } } else if (Input.GetInstance().IsKeyPressed(Input.Key.R)) { backpack.RemoveItem(backpack.GetCapacity() - position); position++; } else { SetPhysics(true); animationOn.Stop(); } if (bunnyHop < 20) { if (counter % 120 == 0) { bunnyHop = 20; } } if (jumpCounter > 0) { jumpCounter++; if (jumpCounter == jumpPotion.GetDuration()) { SetJump(3); jumpCounter = 0; } } if (speedCounter > 0) { speedCounter++; if (speedCounter == speedPotion.GetDuration()) { this.SetSpeedStrategy(speedStrategy); speedCounter = 0; } } } }