void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { SpeedOmeter speedometer = Car.GetComponent <SpeedOmeter> (); GameObject MainUICanvas = GameObject.Find("MainUICanvas"); LevelThreeObjectives lvl3 = MainUICanvas.GetComponent <LevelThreeObjectives> (); lvl3.isStopped = true; int currentSpeed = speedometer.speed; if (currentSpeed < speed) { lvl3.aboveSpeedPumpSpeedLimit = true; } else if (currentSpeed > speed) { SpeedLimitScreen.SetActive(true); CarUserControl carUserController = Car.GetComponent <CarUserControl>(); CarController carController = Car.GetComponent <CarController> (); carUserController.enabled = false; carController.enabled = false; } } }
bool stopped() { SpeedOmeter speedometer = Car.GetComponent <SpeedOmeter> (); if (speedometer.speed == 0 && isStopped == true) { return(true); } else { return(false); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { SpeedOmeter speedometer = Car.GetComponent <SpeedOmeter> (); GameObject MainUICanvas = GameObject.Find("MainUICanvas"); LevelTwoObjectives lvl2 = MainUICanvas.GetComponent <LevelTwoObjectives> (); lvl2.isStopped = true; int currentSpeed = speedometer.speed; if (currentSpeed < speed) { lvl2.GoodSpeed = true; } } }
void OnTriggerEnter(Collider other1) { if (other1.gameObject.CompareTag("Player")) { //GameObject Car = GameObject.Find ("Car"); SpeedOmeter speedometer = Car.GetComponent <SpeedOmeter> (); int currentSpeed = speedometer.speed; if (currentSpeed < speed) { isGoodSpeed = true; } else if (currentSpeed > speed) { isAboveSpeed = true; } } if (isAboveSpeed == true) { SpeedPumbScreen.SetActive(true); } }
void Update() { SpeedOmeter speedometer = Car.GetComponent <SpeedOmeter> (); if (speedometer.speed > speedLimit && speedometer.speed < speedLimitPause) { WarringMessgeText.SetActive(true); aboveSpeed = true; } else if (speedometer.speed < speedLimit) { WarringMessgeText.SetActive(false); aboveSpeed = false; } else if (speedometer.speed > speedLimitPause) { WarringScreen.SetActive(true); aboveSpeed = true; CarUserControl carController = Car.GetComponent <CarUserControl> (); carController.enabled = false; } }