Esempio n. 1
0
        public static void RemoveContext(Mobile m, AnimalFormContext context, bool resetGraphics)
        {
            m_Table.Remove(m);

            if (context.SpeedBoost)
            {
                m.Send(SpeedBoost.Instantiate(false));
            }

            SkillMod mod = context.Mod;

            if (mod != null)
            {
                m.RemoveSkillMod(mod);
            }

            if (resetGraphics)
            {
                m.HueMod  = -1;
                m.BodyMod = 0;
            }

            context.Timer.Stop();
        }
Esempio n. 2
0
        public static MorphResult Morph(Mobile m, int entryID)
        {
            if (entryID < 0 || entryID >= m_Entries.Length)
            {
                return(MorphResult.Fail);
            }

            AnimalFormEntry entry = m_Entries[entryID];

            m_LastAnimalForms[m] = entryID;             //On OSI, it's the last /attempted/ one not the last succeeded one

            if (m.Skills.Ninjitsu.Value < entry.ReqSkill)
            {
                string args = String.Format("{0}\t{1}\t ", entry.ReqSkill.ToString("F1"), SkillName.Ninjitsu);
                m.SendLocalizedMessage(1063013, args);                   // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
                return(MorphResult.NoSkill);
            }

            double ninjitsu = m.Skills.Ninjitsu.Value;

            if (ninjitsu < entry.ReqSkill + 37.5)
            {
                double chance = (ninjitsu - entry.ReqSkill) / 37.5;

                if (chance < Utility.RandomDouble())
                {
                    return(MorphResult.Fail);
                }
            }

            m.CheckSkill(SkillName.Ninjitsu, 0.0, 37.5);

            BaseMount.Dismount(m);

            m.BodyMod = entry.BodyMod;

            if (entry.HueMod > 0)
            {
                m.HueMod = entry.HueMod;
            }

            if (entry.SpeedBoost)
            {
                m.Send(SpeedBoost.Instantiate(true));
            }

            SkillMod mod = null;

            if (entry.StealthBonus)
            {
                mod         = new DefaultSkillMod(SkillName.Stealth, true, 20.0);
                mod.ObeyCap = true;
                m.AddSkillMod(mod);
            }

            Timer timer = new AnimalFormTimer(m, entry.BodyMod, entry.HueMod);

            timer.Start();

            AddContext(m, new AnimalFormContext(timer, mod, entry.SpeedBoost, entry.Type));
            return(MorphResult.Success);
        }