public void requestSpeech(int choose) { string text = speak[choose]; if (choose == 3) { text = text + " " + totalMoneyCustomer + " " + DialogText.CURRENTCY; } SpeechSpeaker.requestSpeech(speak[choose], this.transform); //cashierDialog.transform.position = this.transform.position; }
public void requestSpeech(int choose) { string text = ""; switch (choose) { case 0: text = "The " + name + " costs " + Price + " dollars and is " + " made in " + Madein; break; case 1: text = "" + Price; break; case 2: text = "" + Description; break; case 3: text = "" + Quotes; break; case 4: text = "" + Madein; break; case 5: text = "" + useful; break; default: break; } SpeechSpeaker.requestSpeech(text, this.transform); }
//Can I set this main to public? public static void Main(string[] args) { SpeechSpeaker.Speaker(); IGradeTracker book = CreateGradeBook(); try { using (FileStream stream = File.Open("grades.txt", FileMode.Open)) using (StreamReader reader = new StreamReader(stream)) { string line = reader.ReadLine(); while (line != null) { float grade = float.Parse(line); book.AddGrade(grade); line = reader.ReadLine(); } } //book.AddGrade(91f); //book.AddGrade(89.1f); //book.AddGrade(75f); } catch (FileNotFoundException ex) { Console.WriteLine("Could not locate the file grades.txt"); return; } catch (UnauthorizedAccessException ex) { Console.WriteLine("No access"); return; } foreach (float grade in book) { Console.WriteLine(grade); } try { Console.WriteLine("Please enter a name for the book"); book.Name = Console.ReadLine(); //Delegate playground. //Book call deledgate Namgechanged. If namechanged is not null, then book.NameChanged += OnNameChanged; book.NameChanged += OnNameChanged; book.NameChanged += OnNameChanged2; book.NameChanged -= OnNameChanged; } catch (ArgumentException) { Console.WriteLine("Invalid name"); } book.Name = "Allen's Book"; WriteNames(book.Name); GradeStatistics stats = book.ComputeStatistics(); Console.WriteLine(stats.AverageGrade); Console.WriteLine(stats.LowestGrade); Console.WriteLine(stats.HighestGrade); Console.WriteLine("{0} {1}", stats.LetterGrade, stats.Description); Console.WriteLine("Press any key to exist"); Console.ReadLine(); }