static void Main(string[] args) { var voices = Speech.GetVoiceForVocalSynthesis(); string filename = @"C:\xadupre\__home_\GitHub\jupytalk\_unittests\ut_mokadi\data\output.wav"; Console.WriteLine("reco file"); var resR = SpeechRecoSystem.Recognize(filename); Console.WriteLine("{0}", resR); Console.WriteLine("reco wav"); resR = SpeechRecoSystem.Recognize(File.ReadAllBytes(filename)); Console.WriteLine("{0}", resR); foreach (var item in SpeechRecoSystem.EnumerateRecognize()) { Console.WriteLine("{0} - {1}", item.Item1, item.Item2); } string subkey = null; if (!string.IsNullOrEmpty(subkey)) { var res = SpeechReco.RunReco(subkey, @"C:\temp\output.wav"); Console.WriteLine(res); var content = File.ReadAllBytes(@"C:\temp\output.wav"); res = SpeechReco.RunReco(subkey, content); Console.WriteLine(res); } Speech.VocalSynthesis("test unitaire", "fr-FR", null, null); Console.WriteLine(); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); }
private void Start() { UnityEngine.Debug.Log("START - FIRST"); EffectsOn.SetActive(value: false); WeaponsOn.SetActive(value: false); //MfxController = UnityEngine.Object.FindObjectOfType<MfxController>(); SpeechReco = UnityEngine.Object.FindObjectOfType <SpeechReco>(); for (int i = 0; i < Outfit.Count; i++) { if (Outfit[i].AvailableProps != null) { Outfit[i].AvailableProps.SetActive(value: false); } } for (int j = 0; j < Outfit.Count; j++) { Outfit[j].OutfitModel.SetActive(value: true); Outfit[j].OutfitModel.SetActive(value: false); } OutfitSelectionPrefab.SetActive(value: false); GenerateOutfits(); LoadInitialAvatar(); }