Esempio n. 1
0
        private void ProcessDispatch(EventPayload response)
        {
            if (response.Command != Command.Dispatch)
            {
                return;
            }
            if (!response.Event.HasValue)
            {
                return;
            }

            switch (response.Event.Value)
            {
            //We are to join the server
            case ServerEvent.ActivitySpectate:
                SpectateMessage spectate = response.GetObject <SpectateMessage>();
                EnqueueMessage(spectate);
                break;

            case ServerEvent.ActivityJoin:
                JoinMessage join = response.GetObject <JoinMessage>();
                EnqueueMessage(join);
                break;

            case ServerEvent.ActivityJoinRequest:
                JoinRequestMessage request = response.GetObject <JoinRequestMessage>();
                EnqueueMessage(request);
                break;

            //Unkown dispatch event received. We should just ignore it.
            default:
                Logger.Warning("Ignoring {0}", response.Event.Value);
                break;
            }
        }
Esempio n. 2
0
 private static void OnSpectate(object sender, SpectateMessage args)
 {
     Process.Start(new ProcessStartInfo
     {
         FileName        = args.Secret,
         UseShellExecute = true
     });
 }
 private static void OnSpectate(object sender, SpectateMessage args)
 {   /*
      * This is called when the Discord Client wants to join a online game to watch and spectate.
      * It can be triggered from a invite that your user has clicked on within discord.
      *
      * The secret should be some sort of encrypted data that will give your game the nessary information to connect.
      * For example, it could be the Game ID and the Game Password which will allow you to look up from the Master Server.
      * Please avoid using IP addresses within these fields, its not secure and defeats the Discord security measures.
      *
      * This feature requires the RegisterURI to be true on the client.
      */
     Console.WriteLine("Spectating Game '{0}'", args.Secret);
 }