internal async Task MainMenu(Player player, ISocketMessageChannel chan)
        {
            EmbedBuilder e = new EmbedBuilder();

            e.WithTitle(specType.ToString() + " " + player.name);
            e.WithDescription(
                $"{EUI.classAbility} Class Abilities: {AbilitiesObtained.Count}/{CurrentAbilityAmount} " + Environment.NewLine +
                $"{EUI.classPerk} Class Perks: {PerksObtained.Count}/{CurrentPerkAmount}");
            e.WithFooter($"{specPoints} Specialization Points");
            await player.NewUI(await chan.SendMessageAsync(embed: e.Build()), MsgType.SpecMain);
        }