internal async Task MainMenu(Player player, ISocketMessageChannel chan) { EmbedBuilder e = new EmbedBuilder(); e.WithTitle(specType.ToString() + " " + player.name); e.WithDescription( $"{EUI.classAbility} Class Abilities: {AbilitiesObtained.Count}/{CurrentAbilityAmount} " + Environment.NewLine + $"{EUI.classPerk} Class Perks: {PerksObtained.Count}/{CurrentPerkAmount}"); e.WithFooter($"{specPoints} Specialization Points"); await player.NewUI(await chan.SendMessageAsync(embed: e.Build()), MsgType.SpecMain); }